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NAIAD Simulating Liquids Volume 2

This blockbuster second video release dives deeper into more advanced solution for NAIAD water simulations.

Length: 4 Hours 46 Minutes 47 Seconds

Note: This product is no longer available and has been maintained here for historical purposes only.

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In this second volume we are going to analyze more sophisticated NAIAD graphs. With the knowledge acquired in the first Volume and the power of a node based graph editor we will cover topics like fluid targeting, advanced guided ocean and rigid-bodies coupled simulations. In this second volume we are also going to focus on how to render are numbers of particles and meshes through RIB files and freeware software. This is the video you have all been waiting for, so now that you got your feet wet, jump right in! Short Description - NAIAD Fluid Simulating Volume 2 - Into The Deep This blockbuster second video release dives deeper into more advanced solution for NAIAD water simulations.

Chapter Descriptions

Chapter 01 - Introduction

  • Course overview
  • Setting up the "CMI" environment variable for your Naiad demo projects ( Windows )

Chapter 02 - Collisions between particle bodies

  • How to setup collisions between 2 particle bodies using the gradient NOP and acceleration fields

Chapter 03 - Naiad Expression Language

  • Introduction to the Expression Language
  • Built-In Operators and Functions
  • Conditional Expressions
  • Keyframe Expressions
  • Parameter Reference Expressions
  • Channel Lookup Expressions
  • Field-Input Sampling Expressions

 

Chapter 04 - Painting attributes for Naiad

  • How to Paint attributes on meshes to create custom channels for masks in Naiad

Chapter 05 - Wet Drips

  • A fully simulated wet pass with drips

Chapter 06 - City flooding I - Rigid bodies

  • How to setup a coupled simulation with rigid-bodies and liquid

Chapter 07 - City flooding II - Rigid bodies

  • Multiple rigid bodies setup and couple simulation setup ( special guest : Igor )

Chapter 08 - City flooding III - Splash element

  • Splash pass for coupled simulation ( special guest : Igor )

Chapter 09 - City flooding IV - RIB generation and rendering

  • How to setup a scene to export the RIBs form naiad and then how to render in Maya using 3delight ( special guest : Igor )

Chapter 10 - The waterman

  • How to setup target shapes for liquid simulations
  • Apply the targeting setup to an animated object: the waterMan ( special guest : Spark )

Chapter 11 - Boat wakes II:  advanced guiding system

  • Alternative approach for boat wakes simulation in deep water with an advanced guiding system
  • Step by step analysis of assets generations and Naiad graph

 

Chapter 12 - UpRes Process

  • How to gain 75% more resolution from your simulations:
  • Decoupling water grid from particles ( FLIP )
  • Simulation super-sampling depth
  • Extending the thin water simulation to deeper water

 

About Diego Trazzi

Diego Trazzi is an accomplished effects professional, who has been in the industry for more than 10 years. His earlier years involve TD generalist work and motion capture before he turned into a savvy in special effects, extensively on fluid simulation.

His recent award was the Best single visual effect of the year in VES award 2009 for the highly talked-about "Neytiri drinking shot" in Avatar, which was predominantly Trazzi's contribution for fluid simulations. He was also one of the very few people who helped developing Exotic Matter's "Naiad" since alpha version.

Started his career from Italy then reached to several continents, Trazzi has completed a long list of remarkable work on major film titles such as X-men : First Class, Avatar, The A-Team, Harry Potter and so on. As a result, he has acquired a broad range of technical knowledge and problem solving skills. At Siggraph 2010, Diego Trazzi gave a presentation on liquid simulation in Avatar, which was one of the highlights of the sessions."¦ 

Project Contents

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Availability:

Note: This product is no longer available and has been maintained here for historical purposes only.

About Diego Trazzi

Diego Trazzi

Diego Trazzi is an accomplished effects professional who has been in the industry for more than 17 years. In his earlier years, Trazzi worked with motion capture and as a TD Generalist. His recent award was the Best Single Visual Effect of the Year in the 2009 VES awards. The award was given to him for the highly talked about “Neytiri drinking shot” in Avatar, which was predominantly Trazzi’s contribution for fluid simulations. He was also one of the very few people who helped develop Exotic Matter’s “Naiad” since alpha version.Trazzi has completed a long list of remarkable work on major film titles such as X-men: First Class, Avatar, The A-Team, Harry Potter and more. As a result, he has acquired a broad range of technical knowledge and problem solving skills. At Siggraph 2010, Diego Trazzi gave a presentation on liquid simulation in Avatar, which was one of the highlights of the sessions.