Definitely one of the more in-depth videos of the series, Volume 4 covers a wide variety of topics in a particular range of Cinema 4D. Similar topics under this umbrella are often tied together when user requests come in to our support team. So we decided to pair them up and push it out. This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man. You will be an expert on these topics after watching this video. When it comes to high end visual effect training, there is only one choice, cmiVFX.com.
The topics in this video might seem like a stretch of information, however there is definite overlapping in certain areas that build a progression that can not be denied in this interesting selection of content known as Volume 4.
This chapter covers "baking" procedural textures onto an object to create a bitmap. We demonstrate converting light and shadow into a bitmap.
We'll learn how to set up a 3D anaglyph render as well as viewing the individual parts in the picture viewer.
In this chapter, we'll learn the basics of camera mapping. Then, we'll do a more advanced camera mapping example using Projection Man and Photoshop
After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.
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