cmiVFX - High End Online Visual Effects Training

CMIVFX | 
2014
THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
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    Exclusive Content

    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

    New Training Weekly

    cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

    Subscription

    The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

    New Releases

    Modo and Zbrush Game Assets Workflow

    Modo and Zbrush Game Assets Workflow

    Learn to create a high-end game asset using Modo and Zbrush with varomix....

    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

    Volume 2 of this project moves quickly as you create the details of the missile blast, work with materials and shading, discuss rendering, and look at ways to improve the effect.

    Houdini Fur Tools

    Houdini Fur Tools

    Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

    This project is intense, so get ready to absorb a lot of useful techniques, methods and tricks to mak...

    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

    Varomix DaGreit takes you into DOPs land with a fast and furious truck load of dynamics training compressed into a single training volume. We want to give you more education for your money and the video format is perfect for you to rewind and replay as much as you need.

    Cinema 4D Character Sculpting Services

    Cinema 4D Character Sculpting Services

    Chris Maynard takes the viewer through an artistic resolution of a strong character model while preserving UV and geometry exporting capabilities to 3rd party apps.N

    Houdini Animation Principles

    Houdini Animation Principles

    Become one of the top animators in the VFX industry by unlocking the secrets of Houdini’s node-driven system. Some of the most useful and flexible tools available to the character animator will be revealed in this video.

    Houdini Vein Work

    Houdini Vein Work

    Vidmantas Brukstus leads you through the making of a line-growing effect. The end result is a digit...

    3D Digital Environments Masterclass

    3D Digital Environments Masterclass

    Learn how to build several real projects ranging from digital environments to commercial graphics.

    Houdini Cartoon Effect

    Houdini Cartoon Effect

    Hirai Toyokazu shows you how to make an anime-style cartoon effect and much more.

    Houdini Passes Master Class

    Houdini Passes Master Class

    This is a comprehensive course on PASSES from Houdini to Nuke. This course includes custom and default passes in detail for solids, particles, hair and volumes. Use of these passes will be demonstrated within The Foundrys Nuke compositing package.

    Tutorial Info

    CMIVFX Autodesk Smoke And Flame Stabilization Reasoning Large Poster
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    Duration: 00.29.47

    Autodesk Smoke And Flame Stabilization Reasoning

    cmiVFX keeps launching video grenades each and every week with the latest and greatest lessons you can find. This week, we make available a lesson requested by one of our customers for the new Smoke 2013 OSX which is in Public Beta and free for all to learn and use. We kept this video short and sweet, so that our customers wouldn't have to spend a lot of money learning about features currently still in development. We are however confident in Autodesk's move to the new software platform and will be releasing non stop videos for Autodesk Smoke and Flame for years to come. When it comes to late breaking information, there is only one place you can go?. cmiVFX.com! NOTE: While this software is currently in Public Beta, some of you will need to use a Mac OSX computer or have access to their flagship linux Flame and Smoke premium installation in order to follow along. Others of you can use this video to determine if you would like to purchase this application based on its workflow.


    • CMIVFX Autodesk Smoke And Flame Stabilization Reasoning
    • CMIVFX Autodesk Smoke And Flame Stabilization Reasoning
    • CMIVFX Autodesk Smoke And Flame Stabilization Reasoning
    • CMIVFX Autodesk Smoke And Flame Stabilization Reasoning
    • CMIVFX Autodesk Smoke And Flame Stabilization Reasoning

    Chapter Descriptions

    Introduction

    The very basis of this video was created from a cmiVFX user request via twitter. We are working on lots of different camera solutions for the high impact sports enthusiasts.  Many of the shots we are using, are captured from smaller camera rigs with the intention of capturing some sort of arial stunt in mid act.  This series of "mini" cmiVideos will focus on the daily routines of fixing and preparing footage for use in commercial grade shots.  We believe it is our duty to show users how to take mediocre material and turn it into gold.  Some of the higher end lessons, do not allow for the gritty truth of solving horrible artifacting, rolling shutter, and motion blur issues often found in todays digital cinema. This video will talk about the new tools in Smoke and Flame that are common to both applications, and show you how to get the most out of creating a smooth looking shot out of a very bumping source material.

    Reviewing Your Materials

    Each shot is its own animal. There are no ways to copy a node tree and repeat it for more than 2 shots in any given scenario.  Some shots will be easy, some will be next to impossible, but each one will have a natural path that will make itself clear after analyzing visually the very content of the shot. Sometimes you have no moving objects in the scene, sometimes you have several, but what about a rain cloud? Imagine billions of water molecules all moving in there own little direction. Depending on the lighting, angle and distance of the shot, you can fool the mechanical system into perceiving solid objects.

    Types Of Stabilization

    There are several ways to stabilize as is there are several ways to track. Bases on similar technology, learn how to find and use the several different tools inside of Smoke that allow you to pick the type of stabilization you want to use.  In this video, we show several methods.

    Stabilizing

    Now the main task is at hand.  You know what you have to do, but does your software? Learn how to communicate with the setting inside of Smoke to allow for your shots to smooth out in the best possible way.  Each time you try a setting, different results could occur. To perfect the usages of this process, you will need lots of practice on a variety of different material. In this case, we found the most difficult object to track and stabilize so you can see how robust these tools can be.

    Retiming

    Now there are some things that you can learn from the manual, but there are equally as many things you can't. Learn a simple trick to make your shots look smooth as ice. Optical flow can be used for more that just analyzing data! In this chapter, we seal the deal with smoothing out the shot.

    About The Mentor

    Chris Maynard is the Owner and Chief Public Partner of the profit sharing organization known as cmiVFX.com. To the surprise of many, the initials CMI in the company name are not initials for Chris Maynard, but in actuality initials for the first company name entitled "Creative Minds Imaging" which goes back to 1997 and responsible for the creation of digital pre-press application of adobe products on roto gravure, heat transfer printing. Since this time, Chris has been the waining force behind a large majority of Application User Interfaces for the Visual Effects and Computer Graphics industries. He has designed application features, entire GUI's and partial GUI's that nearly everyone in the visual effects industry has used on some level. Applications like Photoshop, Painter, Poser were the applications which allowed Chris to break into the commercial illustration and design world away from technical inventions for large mechanics and engineering. While graduating from Rochester Institute of Technology for Advanced Computer Graphics, Chris studied laser Holography for real 3D application. In 1998, he was the first person in history to simulate Helium Neon Laser Light Holograms on a Cray Super computer using Houdini as the backbone of the project.  This process was later abandoned to become the Creative Director for several large corporations in which training for CBT (Computer Based Training) launched his interested in combining all 4 of his practiced skills into one complete business operation.  Prior to creating cmiVFX training, Chris freelanced around the United States providing Visual Effects Services for Illustration, Film Compositing and Broadcast commercial spots while simultaneously building up the momentum of the training of high end software at the time like Shake and Fusion.  Chris was the first person to create video training for nearly all the VFX based apps such as Shake, Fusion and Flame while other companies were focusing on CG applications. To this day customers still ask for Chris's early training videos which date back almost 8 years now.  The future of cmiVFX now depends on both Chris Maynard, and the general visual effects public ever since Chris made the company 100% profit sharing in 2011. All people involved with cmiVFX now are considered partners and dear friends.  Somewhere between all of these events, Chris is considered to be an amateur surfer, snowboarder and extreme sports enthusiast as well as a Documentary Film Maker working his way into larger budget films.

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