cmiVFX - High End Online Visual Effects Training

CMIVFX | 
2014
THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
Universe Beta 846dd27

Messages

Chat . . .

  • No open channels. Click the "+" to start one.
  • (Add a person to this channel using the global search)

    Sign Up & Follow

    Exclusive Content

    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

    New Training Weekly

    cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

    Subscription

    The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

    New Releases

    Modo and Zbrush Game Assets Workflow

    Modo and Zbrush Game Assets Workflow

    Learn to create a high-end game asset using Modo and Zbrush with varomix....

    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

    Volume 2 of this project moves quickly as you create the details of the missile blast, work with materials and shading, discuss rendering, and look at ways to improve the effect.

    Houdini Fur Tools

    Houdini Fur Tools

    Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

    This project is intense, so get ready to absorb a lot of useful techniques, methods and tricks to mak...

    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

    Varomix DaGreit takes you into DOPs land with a fast and furious truck load of dynamics training compressed into a single training volume. We want to give you more education for your money and the video format is perfect for you to rewind and replay as much as you need.

    Cinema 4D Character Sculpting Services

    Cinema 4D Character Sculpting Services

    Chris Maynard takes the viewer through an artistic resolution of a strong character model while preserving UV and geometry exporting capabilities to 3rd party apps.N

    Houdini Animation Principles

    Houdini Animation Principles

    Become one of the top animators in the VFX industry by unlocking the secrets of Houdini’s node-driven system. Some of the most useful and flexible tools available to the character animator will be revealed in this video.

    Houdini Vein Work

    Houdini Vein Work

    Vidmantas Brukstus leads you through the making of a line-growing effect. The end result is a digit...

    3D Digital Environments Masterclass

    3D Digital Environments Masterclass

    Learn how to build several real projects ranging from digital environments to commercial graphics.

    Houdini Cartoon Effect

    Houdini Cartoon Effect

    Hirai Toyokazu shows you how to make an anime-style cartoon effect and much more.

    Houdini Passes Master Class

    Houdini Passes Master Class

    This is a comprehensive course on PASSES from Houdini to Nuke. This course includes custom and default passes in detail for solids, particles, hair and volumes. Use of these passes will be demonstrated within The Foundrys Nuke compositing package.

    Tutorial Info

    CMIVFX Autodesk Maya Rapid Primer Large Poster
    [+]
    [
    º
    ]
    [-]
    Duration: 04:25:40

    Autodesk Maya Rapid Primer

    cmiVFX has released their first video of the brand new MAYA AFTER EFFECTS - RAPID PRIMER. This course introduces viewers to the Autodesk Maya and Adobe After Effects pipeline workflow. Step by step we will build this happy little scene, from scratch. Within Maya we'll touch on multiple subjects such as modeling, UV mapping, building complex shaders, using different deformers, rigging, lighting and animating. More, we'll learn how to set up multiple render passes. Later on, how to use and compose them, setting up our render settings and all in a linear workflow.
In After effects we'll compose all the render passes and learn how to use the ever popular Trapcode Particular plugin to enrich are scene. We will touch on color correction, faking a shallow depth of filed, and whole lot of tips and tricks that would give our scene that final polished look.
This course was made for beginners, and as such the workflow is presented in an easy pace, with comprehensive descriptions and explanations which are given every step of the way. The instructor, Ran Ben Avraham, will make sure you understand the reason behind the actions.


    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer
    • CMIVFX Autodesk Maya Rapid Primer

    Chapter Descriptions

    Modeling And Texturing The Soap Bubble

    In this first chapter of the course, we will model the soap bubble. Create a mildly complex shader for it, based on the blinn material and set up basic render settings for our test renders.

    Modeling And Texturing The Logo

    Our next step would be to model the Pop Logo. We will start with the Maya native text tool, and mold it to our purpose. We will set up the logo's UV map and build a texture for it in Photoshop as well as another mildly complex shader.

    Rigging And Preparing The Logo For Animation

    In this 2 part chapter we'll use two non-linear deformers, the bend, the squash, and the sculpt deformer to give the logo its final look and its elastic rubbery animation abilities. We'll fit a bubble for the logo and group them together. To that group we'll add 4 new attributes, connect the deformer's attributes and bubble scale attribute to those new attributes.

    Scene Setup

    In this chapter we'll create the camera that will be used to shoot the scene and set up its position in 3D space. We'll fill up are scene with soap bubbles in different sizes and different locations. Lastly, add to them the random wobbly animation using the free plugin - "Wobble".

    Animating The Scene

    Now that are scene is all set up, rigged and ready for animation, it's time to start animating! In this chapter we'll animate the bubbles, the logo and the camera. After that we'll smooth out and refine the animation curves using the graph editor.

    Adding Expressions

    In order to add a little more randomness and a bit more lifelike movement to the animation, we will apply the noise expression to the bubbles, logo's and camera's X,Y,Z translation attributes. Furthermore, to achieve control over the expression and to animate it we will connect the logo's expression to the "Wiggle" attribute we created for it earlier.

    Preparing The Render Layers And Final Render Settings

    In this chapter we will start thinking about compositing the animation and of the best way to export our animation from Maya to After Effects. We will separate the objects in are scene to different render layers in order to render out different render passes. But how do we make sure that some objects will reflect in others but remain invisible in the layer? Let's jump in and see.

    Basic Compositing

    We are all finished and done with the Maya part of this course. In this chapter we'll jump in to After Effects, where we will import all of our rendered sequences and set them in their correct order. We'll use our rendered Z-Pass to create a shallow depth of field in our composition as well as blur out the background using two extraordinary plugins: "FL Depth Of Field" and "FL Out Of Focus". Watch as our scene starts to get its final look.

    Particles

    In this chapter we'll add the environment particles, that dust like substance floating in the air which adds so much to the look and feel of the scene. We will also create the exploding soap bubble particles animation. For both particles systems we will use Trapcode particular, but for those of you how don't own that plugin I'll show the native After Effects alternatives. Next, we will use CC Particle playground 2 for the environment particles and CC ball action for the exploding particles. To integrate the particles better into our scene we'll create an after effects camera, and mimic Maya's camera animation and expression.

    Final Compositing

    In this chapter we'll add the final touches to our scene. We'll add the lens flare using Video Copilot's Optical Flares plugin. We'll add some final contrast to the scene, a slightly different hue for the logo and a hue sampled from the background flowers. We'll add some gentle vignette and motion blur to the entire scene. Finally we will lie back and admire our work.

    About the Instructor

    Hay, my name is Ran Ben Avraham, I'm a motion designer and CG artist living in Israel. I first started working in this field in 2003. I acquired my basic training in animation and design college, but most of my education by watching and following online tutorials. For the last few years I have recorded many CG and motion design tutorials commercially including cmiVFX. I enjoy teaching very much and I plan on keeping on with it as long as I can. You can find me on my Facebook page.
    http://www.facebook.com/Ran.B.ACgMotionDesign
    Reel
    http://vimeo.com/33308065

    Project Contents

    All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

    Your Current Products
      123456
      Edit