cmiVFX - High End Online Visual Effects Training

CMIVFX | 
2014
THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
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    Exclusive Content

    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

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    cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

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    New Releases

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    Modo and Zbrush Game Assets Workflow

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    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

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    Houdini Fur Tools

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    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

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    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

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    Houdini Animation Principles

    Houdini Animation Principles

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    3D Digital Environments Masterclass

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    Houdini Cartoon Effect

    Houdini Cartoon Effect

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    Houdini Passes Master Class

    Houdini Passes Master Class

    This is a comprehensive course on PASSES from Houdini to Nuke. This course includes custom and default passes in detail for solids, particles, hair and volumes. Use of these passes will be demonstrated within The Foundrys Nuke compositing package.

    Tutorial Info

    CMIVFX Clarisse Interoperability Large Poster
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    Duration: 04:59:31

    Clarisse Interoperability

    cmiVFX has released the brand new Clarisse Large Scale Industrial Scene video. Learn industry-leading software tools and create highly detailed worlds that defy belief. Clarisse is driving a new way of creating highly complex and detailed VFX environments, and CmiVFX is right there helping you create the worlds that you have always dreamed of. Tired of the limitations of other software? Is your system bogging down with a million polygons? How about a billion? Completely overwhelmed? Try a trillion polygons. That's correct, you can start building scenes with over a trillion polygons without breaking a sweat. Using Clarisse's incredibly sophisticated and efficient asset management system, there is practically no upper limit to your creativity. We will take you through the process of modeling your assets, UV unwrapping them, and importing them into Clarisse. Once in Clarisse, we will take you through the steps to building "combiners", and combining groups of assets together, efficiently and precisely nesting your assets together into larger and more complex scenes.


    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability
    • CMIVFX Clarisse Interoperability

    Chapter Descriptions

    Introduction

    Here is a brief introduction to the process of using reference materials and building the assets in Maya and Softimage. We briefly summarize the entire process of bringing the files into Clarisse and assembling and lighting the scene.

    Modeling in Maya and Softimage

    Using the photo references as a guide, this chapter explores some of the more basic polygonal modeling tools in Maya and Softimage. We begin by modeling a simple 90 degree elbow bent tube. The chapter also shows how to set the pivot point for the models for precise placement into the Clarisse scene.

    Modeling the I-Beams

    Although it could be easily built entirely in Maya or Softimage, we show how to use some of the efficient and handy tools in Adobe Illustrator to create an I-beam asset. Since Maya has a convenient importer to handle Illustrator files, it is tempting to use it for many of our assets.

    Catwalk Modeling

    This chapter explores the concept of building in a modular fashion. Popular among game designers, creating "building blocks" using clean, easily transforming geometry is the secret to using the least of memory for construction. We will show how to build a fairly complex piece of geometry by repeating simple forms with simple rotations. The next chapter shows how to build a simple railing using Maya, adding an appealing level of detail.

    Assembling the Smokestack

    Many objects in Clarisse can be created with simple "primitive" objects, built into Clarisse. Maya can handle those few that can't. Even simple cylinders can be reshaped using Maya's powerful deformers.__Structural Assembly__ In this important chapter, we finally put the pieces together, including pipe assemblies, floors, and some placeholder objects to get a sense of scale and proportions. These simple objects will be replaced with more complex assemblies in later chapters.

    Staircase Additions

    Building staircases can be tricky, but if you approach it in an organized way, using grid snapping in Maya, it can be very easy, and add a tremendous level of detail to your environment. Staircases add an important sense of scale and a critical human element.

    Additional Pieces and Final Render

    With a few final touches, you are ready to add lighting and render. Place a background plane with a sky texture, and watch the lighting fast Clarisse renderer go to work. You'd swear that you added an extra render farm to your system.

    About Christopher Tedin

    Born in Sitka, Alaska, Chris started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an art director in Chicago, Illinois. He has been teaching game design and animation for over 16 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Aardman/Sony, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. He started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, Softimage 3.8, Softimage XSI, and Houdini. Chris still sculpts and paints and teaches full time at Tribeca/Flashpoint Academy in Chicago.

    Project Contents

    All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

    Special Notes

    Special thanks to the team at Isotropix for having the vision to break the mold on how creativity can be achieved by allowing the usage of any app you currently use without penalty. Wether or not your using Maya, Houdini, Softimage, Max, Cinema 4D, Zbrush, Mudbox, Photoshop, Painter, Illustrator... we think you get the point.



    USE CLARISSE WITH ANY APP!

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