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'Great tutorials'
Used in the post production for Ironman 2
-Philip Shtoll, SPG lab
Videos
Adobe
Automotive Rendering Techniques
Photo-Realistic Painting
Autodesk
Composite
Inside Composite
Flame
Learning System
Advanced Keying Concepts
3D Matte Paintings
Substance Noise
Softimage
ICE For Production
Scalar Data
Blender
Advanced Fluids
Organic Modeling
Unwrapping and Baking
Shading and Fur
Texturing
vRay Introduction
Eyeon
Procedural Shading Networks
Learning Basics
Object Removal
Roto and Keying
Sky Replacements
Image Replacements
3D Compositing
Advanced Particles
Crowd Replication
Common Particle Libraries
3D Matte Paintings
Expressions
Maxon
ULS Volume 1
ULS Volume 2
ULS Volume 3
ULS Volume 4
ULS Volume 5
ULS Volume 6
Cloth Systems
Matte Painting Extractions
Thinking Particles & Xpresso
Intro to Surface Modeling
C4D Destruction Tactics
Nuke
Shading An Lighting FX
Facial Replacements
3D Tracking
Object Removal
Matte Extraction
PFTrack
Tracking Volume 1
Scripting
Intro to Python
Houdini
Introductory
Fundamentals
Particle Basics
Rendering
Shading and Rendering
Subsurface Scattering
Reflectives and Caustics
Modeling
Procedural Modeling
XML Based City Skeletons
Procedural Cities
Road Creation
Building Powerful Assets
The Crash Barrier
Tunnel Building
L-Systems
L-Systems 2
L-Systems 1
VEX / VOP
VEX 1
VEX 2
Fluids for TD's
Python Digital Assets
ZBrush
Beyond Digital Sculpting
Applications
AtomSplitter
Kits
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Subscriptions
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Artists
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