Learn how powerful your pipeline will become by using nodes rather than layers.
In the first volume of this two-part tutorial, we’re going to create a pipeline for processing and detailing terrain in Houdini 16.
Power vs Speed!
Follow along as Heba Hassan shows you just how powerful Autodesk Vred truly is. Heba will teach you how to use Vred to get you up and running rendering your scene faster than ever.
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Techniques for designing your concept art within Photoshop.
These are great previz and concept art skills that can be used in production. Even for a personal project, you wouldn’t just jump straight into designing a mech in Maya and spend months on it. You should be able to come up with some 2D concept artwork first. Once you’re happy with it and once it’s approved, then you go ahead and model it in Maya and Zbrush. These techniques can be used for speed painting, illustration, game design, graphic design; whatever you choose to use it for, you’ll be happy that you learned these skills.
After extensive research, Haji Gadirov shares with us how to create an amazing dust disintegration effect in Houdini.
Over 6 1/2 hours of content!
One of the more exciting sci-fi movie franchises to come around the last couple of decades has been the Alien series. A big part of that has been the care they put into the creature design. A favorite is the "Facehugger," and in this series, Greg Kulz will walk you through modeling, texturing, rigging, and animating a Facehugger.