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Animating Motion with Cinema4D and MotionBuilder

In the ten chapters of the series, we work with the motion of aliens, knights, SWAT, and robots to swing a sword and a tail, do parkour, rage-out on boxes, and throw a punch.

Length: 2 Hours 39 Minutes 13 Seconds Closed captioning icon small

Price: $59.95

Preview.

All the workflow and tools you need to give your Cinema 4D characters life-like movement.

The MotionBuilder training series will give you the workflow and the tools you need to make your Cinema4D characters move. The tools and concepts reviewed include story tool, characterizing skinned figures, key reduction, matching, parenting constraint, physics solver, rag-doll, synchronized motion clips, and fine-tuning the secondary movement in C4D.

Software Requirements:

Cinema 4D, Autodesk Motion Builder

Prerequisites:

Basics of Cinema 4D

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart. (No project files required. The necessary project assets are included with MotionBuilder)

About Greg Kulz

Greg Kulz

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.