Tr?id=215414482218848&ev=pageview&noscript=1
cmiVFX Logo

Autodesk 3DS Max Visualization

The techniques shown in the tutorial would be beneficial not only to architects, visualization artists but also to VFX community as the core ideas on how and what to do are the same.

Length: 3 Hours 20 Seconds

Price: $68.95

Preview.

Autodesk 3ds max visualization media 1442189587917 4
Autodesk 3ds max visualization media 1442189587917 5
Autodesk 3ds max visualization media 1442189587917 0
Autodesk 3ds max visualization media 1442189587917 1
Autodesk 3ds max visualization media 1442189587917 2
Autodesk 3ds max visualization media 1442189587917 6
Autodesk 3ds max visualization media 1442189587917 3
Autodesk 3ds max visualization media 1442189587917 7

cmiVFX hits another home run to maintain the lead in the High End VFX Training game, by releasing a new hybrid topic for both the 3D Computer Graphics and 2D Photo crowd. Visualization is the art of making very precise renderings for all sorts of physical locations. No matter if your making location submissions for Film, Game Creation or Architecture, both speed and beauty are prerequisite for winning the job over from any client. At cmiVFX, we pride ourselves on covering all areas of the industry. Many of which are lucrative gems which can be hidden from entry level artists trying to make a name for themselves. When your looking to improve your range, in both your living quality and artist skill, there is only one choice! Visit cmiVFX.com and find out more today!

Chapter Descriptions

Introduction And Process

Visualization is a field which has consistently demanded the highest quality of realism over the years. A vision needs to be realized and presented to the client which will not only impress them but would also be used to pitch to customers. We start with examining a model of a house interior / patio and go over the various different sub-sections that make it up. We look into how the model is built, what and where the different components are used. Then go over some modeling techniques. Following that, we learn how to process textures from RAW images and their application to our model. Exploring different techniques, we look to quickly texture our model yet retaining the desired look. Once we done with texturing, we will build the shaders and spend some time in the look dev process to tweak them. It is important for the result that our shaders combined with textures are giving us the look and feel of what material they represent.
Once we have our base set working, we will bring in some “set-dressing” elements to populate it and giving it a feel of a live able space. We use 3D plants, lifestyle objects, etc. to give a sense to the viewer that it’s an environment where people live. Once we have everything as needed, we will work over on the lighting and rendering. Go over the settings and elements that we need for post processing. Taking that output we plug it into a 2D application where we fine tune our result. Add a matte painting backdrop that is provided, integrating it efficiently to the render & touching up in places for a final result.
One of the key takeaways from this tutorial is the balance between art & workflow. In today’s fast paced production environments it becomes important to achieve the desired output without spending too much time yet get an output which looks stunning. Software are always evolving, this gives us an opportunity to try out different workflows for speed and efficiency. Understanding how the software works, which tools are provided and how to use them, getting to know the render engine and having a target idea in mind is going to help us achieve a great result in a short amount of time. The techniques shown in the tutorial would be beneficial not only to architects, visualization artists but also to VFX community as the core ideas on how and what to do are the same.

Modeling Overview

In this chapter we would go over the architectural model provided. Study the various elements that make up each section – how the geometry is built, reasons for building it the way it’s done, etc. We will also go over some modeling techniques which can be useful in building up speed and workflows.

Texturing

Textures play an important part. We will go over processing raw images into textures, balancing them and using them to set dress our model. We will go over how to quickly texture a large number of assets using different techniques.

Shading & Look Dev

Using VRay render engine, we will go over the shading logic on how make each element look the way it would in the real world. Look-Dev is an important step in today’s workflows where we test out how our elements are working as per the lighting.

Set Dressing

We will go over the remainder of the objects that we can use to attractively dress up our scene. For example, use CG plants, lifestyle objects, etc.

Lighting & Rendering

Setup our lighting using IBL and go over the render settings to get the best results.

Post Processing

Taking the render from CG, we will composite that to create a stunning realistic render for the client.

General Information

Special 3D Assets Courtesy of IDVC Speedtree are included in the project files.

About The Instructor

Ashish Dani has multiple degrees in Visual Effects and Computer Science. His wide skill set includes concept art, design, matte painting, CG (modeling, texturing, shading, lighting), scripting (3ds Max, Maya, Python), screenplay writing, photography & audio engineering.With a passion for art and technology, over the years he has worked in many fields ranging from Architecture Visualization, Print Media, Audio (live and Studio) to Visual Effects. He is also proficient in many software packages including Autodesk 3ds Max, Maya, Adobe Photoshop, Lightroom, Premiere, After Effects, Audition, Mari, Pro Tools, ZBrush, NUKE & VRay.When not working, he likes to spend time doing Photography, traveling, trying out different cuisines & hiking in the deep wilderness of Canada. He is currently based in Vancouver, BC & is working with Zoic Studios in their Features, Episodics and Commercial projects as a Matte Painter, Generalist and Environment TD, with Rhippo Studios as Art Lead and Pipeline TD and some other freelance contracts.
Contact Ashish Dani
contact@ashishdani.com

Project Contents

All cmiVFX videos come with all the training materials you need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Ashish Dani

Ashish Dani

Ashish Dani has multiple degrees in Visual Effects and Computer Science. His wide skill set includes concept art, design, matte painting, CG (modeling, texturing, shading, lighting), scripting (3ds Max, Maya, Python), screenplay writing, photography & audio engineering. With a passion for art and technology, over the years he has worked in many fields ranging from Architecture Visualization, Print Media, Audio (live and Studio) to Visual Effects. He is also proficient in many software packages including Autodesk 3ds Max, Maya, Adobe Photoshop, Lightroom, Premiere, After Effects, Audition, Mari, Pro Tools, ZBrush, NUKE & VRay. When not working, he likes to spend time doing Photography, traveling, trying out different cuisines & hiking in the deep wilderness of Canada. He is currently based in Vancouver, BC & is working with Zoic Studios in their Features, Episodics and Commercial projects as a Matte Painter, Generalist and Environment TD, with Rhippo Studios as Art Lead and Pipeline TD and some other freelance contracts.