Autodesk Composite, formerly known as Toxik, is now available as a packaged application with Maya and soon to be 3D Max. This long format, detailed explanation of the ins and outs of this robust application come to fruition as several projects take your through the standard operation procedure of this node based compositor.
Learn how to navigate through the various components of the Composite UI such as navigating views and adding tools via the Gate UI. Discuss User and Project Preferences and begin to lay down a basic foundation to working with Composite, which the rest of lessons will build upon.
Create your first composition file and learn important composition settings. Discuss using multiple compositions and versions as well as importing and working with footage and playing footage in Composite's Player View.
Continue exploring Player Outputs, Context Points and using the Comparison Tool. Then shift gears and begin work on the Alien Visitors composite, which covers connecting nodes and creating a comp over operation via the Blend & Comp Tool. Through the alien composite, you will learn several tools and important workflows in Autodesk Composite.
Continuing through the Alien Visitors composite, discussing the aspects of using the Garbage Mask tool to masks the alien ships. Take a look at color correction using the CC basics tool and discuss methods of color correction through CC Basics Color Match and by matching color through channels.
Complete the Alien Visitors composite by using a Depth Pass to mask color correction. Learn to create lighting effects via the Blur and Color Source Tools. Also take a look at utilizing the Luma Keyer Tool to aid in mask creation.
Begin creating the Assault composite and continue to build on important lessons covered in the Alien Visitors composite. Learn to the process of keying green screen footage using Composite's Super Keyer Tool. Learn to create a light wrap effect to realistically blend the foreground and background elements.
Discuss Composite's animation tools to create muzzle fire. Learn to use Composite's Tracker Tool to apply tracker data to masks. Explore Composite's animation graph editor to create and manipulate key frames as well as using basic expressions to link attributes in Composite.
Explore the new Vector Paint Tool found in Composite 2011. Take a look at using Vector Paint's Paint, Clone and Reveal modes as well as discuss options for modifying brushes and strokes and utilizing the Transform functions of Vector Paint to finesse clone operations. Discuss the usage of Clone and Reveal to remove or replace portions of an image, as needed in everyday Rotoscoping tasks.
Wes has been a professional 3D artist for 10 years, working in video and multimedia production. For the past six years, he has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Wes is the author of "Real World modo: In the Trenches with modo", published in HDRI 3D magazine and a featured artist at Luxology.com. Wes has also participated in beta tests for both Luxology and Autodesk, leading 3D software companies. In addition to writing training books, Wes also runs the 3D Ninja blog producing tutorials for the 3D Artist.
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