cmiVFX releases a brand new style of training video for Autodesk Flame and Smoke 2015 series of visual effects software applications. In this video you will start with the ingesting of raw footage and the construction of stereoscopic pairs both from pre-corrected plates all the way to damaged or misaligned plates with heavy lens distortion. No matter what the situation, we fix it up and get it ready for 3d stereoscopic match moving in Action as well as adding 3d UV corrected geometry with complete texture set for your final project. When it comes to learning unique tricks, cmiVFX is the place you want to be.
Find out a brief teaser of what is to come later in this creative approach to stereoscopic workflows.
While we also showcase 5k Red Epic Stereoscopic shots, we found a killer way to get high quality, low budget stereoscopic footage at 3k that will work for episodic television series, as well as action shots used in arial and adventure based footage acquisition. In a later series we will show you how to get clean 4k stereo out of your GoPro Hero 3 rig using optical flow.
There are so many different ways to assemble stereoscopic clips. We show you how to build them from Batch, Action, Desktop and Timeline and how to modify them with real time effectors as well as node based constructs which will change the way some of you process your footage forever.
There is more to slapping two clips on top of each other and calling it a Stereo Clip. In fact, there are so many different coordinates going on with a stereo rig, even a nudge our a bounce could break your alignment and stretch out your edges in ways that would be unsuitable for later 3d compositing. (Adding CG elements to your shots). This chapter will be a lesson in node based construction of Stereo Pairing.
While the word Distortion might sound like Lens Correction, it is actually a whole different subject all together. In this chapter we go over all the various ways to get your lens correction on your stereo clips so that you can use motion estimation tools and tracking sets.
In the previous chapters we showed you how to build these tools from scratch. Inside of the Action module are various tools needed to build 3d composites and stereo pair corrections. We also show how to do long format, high resolution 3d tracking around great distances and finding a health natural ground plane. This topic alone can be something worth watching all on its own!
In this final chapter we import Underwater Stereoscopic Red Epic 5k pairs so that we can import modeled geometry and 3d tracking it into the scene. Discuss options of depth compositing in stereo using color correction and Z-Sorting. Also learn how to add hardware renderable textures in the Alembic imported model so that you can get a really beautiful looking result!
Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.