Note: This product is no longer available and has been maintained here for historical purposes only.
cmiVFX has released their first video of the brand new Maxon C4D R14 "Comprehensive" series. This volume ONE of THREE lays the foundation for CG creation within Cinema C4d. If you are an abject beginner to all things 'computer graphics' or if you are merely migrating to C4D, then this lesson is for you. Even the most seasoned C4D user will discover aspects to this deep application he / she did not know existed. You cannot begin to explore the power of C4D until you understand its interface. Further Pavel Zoch, PhD reveals undocumented features that make all the difference. This volume begins the process of creating a photorealistic wooden child's bicycle. As the viewer progresses through these three volumes Pavel teaches the tool, then creates a part of the bike. Have you ever wondered what is the crucial difference between a good CG creation and a perfect photo real CG creation? Pavel Zoch lays the ground work in this lesson. He knows the secret and is willing to teach you. A true master of Maxon Cinema 4D offers to you the advantage of his hard earned knowledge within this powerful application. You will not find a more throughly detailed reveal of Maxon C4D any where else.
This invitation and introduction shows the main topic of the whole series as well as the content forthcoming for volume one.
CINEMA 4D layout and it's adjusting. The part shows how to set a graphic tablet, connect orthographic views, set units, color tables. The most important part of the video is the camera navigation.
Main managers of CINEMA 4D. Object manager (OM functionality, objects dots, cameras switching, a hierarchy, tags - special properties added to our objects, more OM windows and much more), Attributes manager and its functionality (AM is the place where we can adjust objects, parameters and tools), Materials manager (a dock of all materials used in our project) Coordinations manager, Structure manager, Content browser, Layers manager and much more.
Main two palettes of the standard layout of CINEMA 4D. Cold and Warm icons - objects and tools/ modes /commands. Base parametric objects manipulation, how parametric objects work and their using (subdivision, rounding, slices, caps etc). How to use a hierarchy or groups.
Main object elements and their using: Axis, points, polygons and edges. Objects construction, points and polygons.
Polygons normals. How polygons normals works, their using examples). Differences between quad and triangle polygons.
Modeling effectivity, how to select a tool by very fast way, context menus (in different modes), "V" key as a gate for many important tools, main modeling sequence, Selection tools using (Selection tool always stops a currently modeling tool). Objects axis using, Move, Rotate and Scale tools. Quantize settings and using modeling axis settings.
What is the best subdivision level of your objects? The key for fast visualization is the Phong shading function. What makes a perfect object? Nice small rounding on the edge! The primary guideline and technique is outlined here.
This part shows how to use splines, adjust control points, change point order, other point tools and settings. This part demonstrates all splines types (Bezier, Linear, B-spline, Akima, Cubic). The end of the part shows a relationship between B-splines functionality and HyperNRUBS object functionality.
Intermediate points settings and their impact to the topology of generated objects and animations.
Extrude NURBS object and its settings. The part shows how to set these objects and their caps correctly for animations and deformations as well. Rounding of "NURBS" objects and weaknesses of the rounding settings. Hidden selection tags and their use.
Lathe NURBS object description and the first object that belongs to the main topic of the tutorial - The screw. The Lath NURBS is the function that makes that object in few seconds. Sweep NURBS object description and the use of splines in it.
The Loft NURBS object: Its use, settings and the bolt-head object tutorial.
This chapter focuses on the all important HyperNUBRBS object. All settings here are addressed in detail. HyperNURBS weight settings use on triangles/quads polygons.
Finally we begin modeling the front wheel (of the main topic of the tutorial). Facilitating this more advanced use of the above outlined topics is presented via: bluenprint pictures placing to the orthographic views, proxy helpers (parametric objects) and Display tag settings, wheel rim and HUB modeling (LatheNURBS).
The complex job of modeling the front wheel spokes. Tools used here are: ExtrudeNURBS, LoftNUBS, Align to spline tag, Array object and Instances. This complex object is created by generators only.
Modeling the wheel Hub axis ("box" modeling based on the cylinder object). This final chapter combines are assets created during the course of the lesson and includes the use of every tool described hereto.
Pavel Zoch (ing. Ph.D.) is a Czech independent artist and Maxon CINEMA 4D generalist that has been working CINEMA 4D help desk (for Czech and Slovak republics) and freelance for more than 10 years. Pavel has written many hundreds of articles on CINEMA 4D, hundreds hours of video tutorials and made a czech version of the CINEMA 4D. You can know Pavel's work from the official Maxon brochures and others Maxon PR stuff.
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!
NOTE: Some customers will want one of these videos in this series, and most will want all 3. We may have released these videos on different days, but it is our recommendation to eventually watch all three. They are replacing our older and outdated Ultimate Learning System videos.
Cinema 4D Everything Volume 1
http://www.cmivfx.com/tutorials/view/493/Cinema 4D Everything Volume 1
Cinema 4D Everything Volume 2
http://www.cmivfx.com/tutorials/view/493/Cinema 4D Everything Volume 2