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Cinema 4D Flower Power

Dive into the power of Motion Graphics with Cinema 4D.

Length: 3 Hours 43 Minutes 7 Seconds

Price: $48.95

Preview.

cmiVFX brightens your day with a new commercial grade motion graphics project using the latest tools in Maxon’s Cinema 4D Animation Package. Greg Kulz, has a blast building an organic graphics element which will grow dynamically on command. Learn a wide variety of lessons in this strategically planned video release. This product was designed in an alternative format to the cmiVFX high end only solutions to allow a much wider audience the ability to create commercial work in no time at all! This video can be enjoyed on its own without any pre-requisite videos or it can be followed by other videos in the cmiVFX library with the same end result achieved. No matter what experience level your at, this video will fit right into your learning plan! Watch it now at cmiVFX.com today.


Chapter Descriptions

Introduction

The morph deformer is usually associated with character animation but it is also great for animating blooming flowers. We will start with a few asset building exercises to get used to setting up the morphs . Then finally we bring it together in a project that shows animated organic growth.

Modeling Project

In this chapter, we model a flower using various modeling tools. Using Mograph to help us make the petals fit nicely. Then use the sculpting tools to create our morph. Used in conjunction with particles we explore various ways of animating plant growth.

Sculpt Morph

Then, we will take a stock model from the asset browser and isolate the part we are going to use, a single rose blossom. With the sculpt tools we create layered changes that will represent our rose in its dormant state. These layers will be turned into sliders in the morph tag/deformer. Then with the help of Mograph we explore different methods of dispersing our animated flower.

Wreath Construct

In the final chapter, we will create a wreath by adjusting the settings in the feather object to make our base pine branch. Following that, we use cloners to disperse ornaments and animated flowers along our wreath. Then we bring in some of our morphing roses and have them sprouting out of the wreath. Finally, we adjust our animation tracks so all our growing elements have a continues flow.

About The Instructor

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.

Project Contents

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Availability:

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About Greg Kulz

Greg Kulz

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.