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Cinema 4D Projection Man FX

A fun research project using Projection Man fracturing.

Length: 41 Minutes 21 Seconds

Price: $24.95

Preview.

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Sometimes working in the Visual Effects industry requires persistent invention. Most of these inventions will make their way into a project soon or later, so it is important to try these ideas in the hopes that radical time savings can occur while increasing quality. In this video, our very own Greg Kulz shows off one of his favorite research projects that could lead you towards a solution in your work pipeline. When it comes to invention, cmiVFX leads the industry!

Chapter Descriptions

SINK OR SWIM

In this video we do not break down to chapters. Instead, we take a more proactive approach to getting the point across. Take a leap with us, and investigate an intriguing new way to break your objects into oblivion using the tool that is meant to bring objects together! Projection man might be one of the most incredible tools often avoided by Cinema 4D newcomers. Well you won’t have to be afraid of it anymore. Fall in love with C4D all over again by watching this video.

About The Instructor

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.

Special Thanks

Paul Babb, Maxon Germany http://www.maxon.net

Project Contents

All cmiVFX videos come with all the training materials you need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Greg Kulz

Greg Kulz

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.