Tr?id=215414482218848&ev=pageview&noscript=1
cmiVFX Logo

Cinema 4D to Substance Painter Workflow

With the power of both Cinema 4D and Substance Painter, Greg Kulz shows us how to achieve both a beautiful design, and efficiency, with the use of multiple apps.

Length: 2 Hours 23 Minutes

Price: $49.95

Preview.

"Get'R Done!" Model, map, and paint like a pro with Cinema 4D and Substance Painter.

In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.

It was a lot of fun and I hope you’ll join me and learn a couple of new things!

Software Requirements:

Cinema 4D R18 or newer, Substance Painter 2

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart. The necessary project files are included for download.

About Greg Kulz

Greg Kulz

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.