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Creature Creator's Handbook Volume 2 Part B

Get ready to pick up right where we left off! Volume 2 part B of this masterclass shows you how to work efficiently with special controls like globalSRT and the halo control. You'll also learn about scaling the spine systems, how to avoid joint flipping, how to set up pole vectors cleanly, and finger I/K setups. This is top-notch instruction that simply can't be found anywhere else, and Simon Payne's teaching methods are absolutely fantastic. This is rigging and animation at it's finest.

Length: 1 Hour 31 Minutes 1 Second

Price: $29.95

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cmiVFX brings you part B of volume 2 for the Creature Rigging and Animation Masterclass featuring Simon Payne. Get ready to pick up right where we left off! Volume 2 part B of this masterclass shows you how to work efficiently with special controls like globalSRT and the halo control. You'll also learn about scaling the spine systems, how to avoid joint flipping, how to set up pole vectors cleanly, and finger I/K setups. This is top-notch instruction that simply can't be found anywhere else, and Simon Payne's teaching methods are absolutely fantastic. This is rigging and animation at it's finest. NOTE: If you're new to this course, you'll need to watch volume 1 as well as volume 2 part A before beginning volume 2 part B. Due to the large amount of information covered in volume 2 of this course, it has been split into five parts labeled A, B, C, D and E. You'll need to watch the entire course to fully understand this material. So if you're all caught up on the previous material, enjoy Creature Creator's Handbook Volume 2 Part B.

Volume 1

Volume 2 Part A

Volume 2 Part B

Volume 2 Part C

Volume 2 Part D

Volume 2 Part E

Chapter Descriptions

Special Controls

Here we'll gain a better understanding of what the globalSRT control and the halo control actually are. We'll learn to use them efficiently and correctly and we'll learn to avoid common mistakes.

Scalable Rigs

It is important to make all of our character rigs scalable. Animation and film directors will always want to break the rules for the sake of shot composition and beautification, so we always need to assume that our rigs should be scalable. This has implications to the mechanics of the rigs. We use a variety of deformers, IK systems, triggers and drivers for a number of things within our rigs, so we need to know how to compensate for the character's overall scale change within any such mechanisms. We have built a splineIK system to control our ogre character's spine. This uses a low-resolution solution to drive the full (cv-per-joint) resolution spline. The spline uses the length of the curve to drive the the movement and effectively stretch/squash the spine, so both the curve-length setup and the low resolution deformation solution need to compensate for overall scaling. We'll discuss the merits of using joint translation-along-axis over using scale attributes when it comes to driving the squash/stretch. This setup will also feed into the color-based stress feedback that we will build into the rig later on.

Avoiding Flipping

Here we have a look at what causes joint flipping when we use IK solvers. We learn the importance of planar-layout of joints, cleanly setting up pole-vector constraints, and world-up objects. We also learn how to use aim-joints to stabilize multi-joint IK setups, which we will use next to build intuitive IK fingers.

IK Finger setups

Here we use what we just learned to build IK setups for fingers. We also set up a finger "space-switching" link to the hand/arm IK controls.

Special Thanks

Thanks again to Dosch 3D for their on going support. Please visit their website here: http://www.doschdesign.com/products/3d

About The Mentor

Simon Payne is a truly outstanding person and he is one of the VFX industry's most experienced experts in characters and creatures. Simon has over 13 years of feature-film experience working within large, streamlined teams with high performance requirements. He is a designer for the feature-film-standard, Modular Rigs and Rigging Technology. Simon has also led VFX teams, match-move teams, and on-set crews while working as Lead Character TD for companies like Reliance Mediaworks, Reliance: Digital Domain London, Passion Pictures, The Moving Picture Company, Senate VFX, IPC (Captain Scarlet), Jim Henson's Creature Shop, Mill Film, CFC, Realise Studio, Peppers Ghost, and more.

Simon has been a long-standing beta developer for Sci D Visions and 2D3 since the year 2000 as well as leading his own VFX teams independently. Simon has led VFX and CG for his employers as well as independent clients for various projects including film, broadcast, and commercials. Simon's character-based projects have persistently received strong praise from the general public and VFX professionals worldwide. He contributed the creature and character rigs for commercials such as "Evian's Roller-Skating Babies" (which has over 70 million views on YouTube http://www.youtube.com/watch?v=XQcVllWpwGs), and Cadbury's VES award-winning fully-CG "Spots Vs Stripes" undersea campaign. Simon recently completed an award-winning short film called "Firelight" (http://vimeo.com/36217471) for the American Film Institute as VFX Supervisor and Creature Animator. Simon is producing this three-volume set of rigging and character-pipeline based cmiVFX tutorial videos, which are designed to take absolute beginners to advanced, feature-film-level riggers. This series has a very steep learning curve, but aims to streamline the learning process by introducing basic strategies and consistencies from the beginning that gradually tie together over the course of the series.

Project Contents

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About Simon Payne

Simon Payne

Simon Payne is a truly outstanding person and he is one of the VFX industry's most experienced experts in characters and creatures. Simon has over 13 years of feature-film experience working within large, streamlined teams with high performance requirements. He was the designer of the feature-film-standard, Modular Rigs and Rigging Technology. Simon has also led VFX teams, match-move teams, and on-set crews while working as Lead Character TD for companies like Reliance Mediaworks, Reliance: Digital Domain London, Passion Pictures, The Moving Picture Company, Senate VFX, IPC (Captain Scarlet), Jim Henson's Creature Shop, Mill Film, CFC, Realise Studio, Peppers Ghost, and more. Simon has been a long-standing beta developer for Sci D Visions and 2D3 since the year 2000 as well as leading his own VFX teams independently. Simon has led VFX and CG for his employers as well as independent clients for various projects including film, broadcast, and commercials. Simon's character-based projects have persistently received strong praise from the general public and VFX professionals worldwide. He contributed the creature and character rigs for commercials such as "Evian's Roller-Skating Babies" (which has over 70 million views on YouTube http://www.youtube.com/watch?v=XQcVllWpwGs), and Cadbury's VES award-winning fully-CG "Spots Vs Stripes" undersea campaign. Simon recently completed an award-winning short film called "Firelight" (http://vimeo.com/36217471) for the American Film Institute as VFX Supervisor and Creature Animator. Simon is producing this three-volume set of rigging and character-pipeline based cmiVFX tutorial videos, which are designed to take absolute beginners to advanced, feature-film-level riggers. This series has a very steep learning curve, but aims to streamline the learning process by introducing basic strategies and consistencies from the beginning that gradually tie together over the course of the series.