This training video covers the process from converting a 2D matte painting into a 3D scene fly through. The source materials included in this video are of the highest possible quality, and are worth thousands of dollars more than the video itself. We include the source at no extra charge for cmiVFX customers. We include a lesson on the differences between standard 3D software applications and Actions native 3D sub-system. Do to the popular demand of our Fusion Matte Video, we decided to release a Flame version that utilizes extensive usage of projections, fbx, and batch nodes. We include 2k source material for the projects. These source files are worth over 10,000 USD by themselves. Anyone with flame 9 and up can follow along. (Recorded in flame 2009)3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Flint, Flame and Inferno have the 3d tools rich depth composites.As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide.
For the last few years, there has been a popular "Buzz Word" going around the FX industry. FBX, or FilmBox file format, is a common 3d geometry format used by most of the popular 3D animation and Compositing software applications. With the advent of proper 3d tools inside of Flame, artist's have the ability to import modeled geometry and camera data from there 3D animation programs. This allows for congruent camera animations and projection mapping inside of fusion while allowing for the ability of additional compositing and color correction at this level of the production pipeline. Learn how to decipher when FBX is the right option for your composite.
is not only a pun, it is a workflow for procedural and layered compositing being mixed. Specific to the lesson, we talk about the correct tools to get the job done as well as several alternatives to show limitations in workflow. We designed this workflow to expand your knowledge to better assist your own projects that may or may not require specific tools.
There is an acronym that best describes the most efficient way of working. "K.I.S.S.", (not the rock band from the 80's) or better known as "Keep It Simple Stupid", is a phrase that came about many years ago. It's usually said in the context that one is creating more work for themselves then necessary. We show you how to break down our project with the greatest efficiency. (Then we show you alternative methods just to satisfy your curiosity.)
Sometimes parallax in a shot or clean plate can not be solved with primitives and textures alone. We will run you through several projection examples including one difficult one that is key to getting our shot to work. We know you will use this in the future to ad depth to many of your shots.
We want to be clear about one thing, this is a HEAVY project. Its got many layers of materials in a large format. We cover some tips and tricks in order to "WIN" the war on action VS. CPU power. This includes everything from naming conventions to visual layouts.
This video will waste no time on setting individual animations the require tweaking a a control curve. Instead of that laborious technique, we show the efficient usage of track style animation control. We set up more then 25 layers of animation in minutes.
or FilmBox 3d file format was acquired by Autodesk and is integrated into all of their products including Maya and Flame. We show you a complete 3d scene in FBX including animated camera created in a 3d software application that you can use inside of Flames action via the import node. We show you how and when FBX should be used in Flame.
Autodesk Flame, Autodesk smoke, Autodesk Combustion, FBX
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