We built this video to show you the WHOLE TRUTH about compositing. When working in a production pipeline, often source materials are coming from multiple applications and even multiple FX houses. Learn to bridge all the gaps in your workflow with file translations from Cinema 4D, Maya, Boujou, PFTrack and Fusion 5x. See how all the products integrate quite well with each other, and allow you to get the results you need. We designed it this way to show you the worst case scenario, and how its not that bad after all. We have all the final footage for the Fusion composites in the download area. If you have any of the other apps, we also included there working files for those as well.Of course we include all of the courseware for this video, but that would be robbing you of the true production experience. We show you how to build the materials used on this video as well! Not only that but we include the work files of all the applications used in this video. This part of the video covers setting up background plates to be rendered in global illumination within the cinema 4d interface. We include BOTH the rendered files AND the C4D docs as well. All in all, this is the most comprehensive video training for Fusion and its 3D compositing system
Lately there has been great debate amongst 3d match moving artists. Boujou or PFTrack? Well, decide for yourselves! We show you how to use both! In this part of the video, we track the footage created by our renderings to compare the actual camera animation from Cinema 4D AND the data extracted from PFTrack. We'll use the ground as the origin plane and save this data in varied formats, so that we can created 3d rain elements in maya to match the footage! - Keywords: Eyeon Fusion, Fusion 5.3, cmiVFX, Fusion Generation
We continue on this 3d tracking adventure with Boujou. We show you how to change the plane of orientation to make the top of the skyscraper the ground plane. We export this data out so that we can match move a 3D billboard inside of maya to match up in Fusion! Learn how to track and export the data you will need at your production facility! Compare the two trackers and decide what best fits your needs.
Before we get to Fusion, we'll make a 3d billboard in Maya and match move it to the city background plate using the tracked data from Boujou. Learn how to create render layer passes in Maya so you can a lot of freedom in your 3d composite within Fusion. Create Color Passes, And Shadow Passes while adding a shadow catcher for the top of the main building.
We take the PFTrack 3d data, and use it to guide and line up our 3d particle rain inside of Maya's dynamic module. Learn how to quickly generate a simple rain effect for our 3d composite within Fusion.
Well, we tracked all the data in Boujou and PFTrack. Use this method to cut out the middle phase of rendering. Create your own billboard and match it in 3d right inside of Fusion. Just import your 3d point cloud and camera data directly into the Fusion Multiplane Node.
We discuss the footage created from our 3D compositing Photoshop video and how to break it down within the Fusion interface. Import the data as grouped layers from a single Photoshop Document. Create 3D parallax with the footage from the previous step. Learn to go from 2d to 3d and make it believable. Learn about 3D camera animations in both X and Z while comparing the results.
Well, you spent all that time creating your own star field and planets. Lets use them to create a "Distant Star Pan Style Shot". Use the existing materials from the first video to create a 3D flyby within Fusion. These 3D techniques add lots of power to your shot. Define distance and parallax with simple moves and layering orders. (Footage Included)
This is where I dive right into the 3d environment, and treat it like Maya or XSI. I'll show you how to construct a 3D room with primitives and materials to drive the final shot. After I show you how to build the 3d room with the proper networks of merges and data, I assemble an actual shot for a movie style commercial. I also explain the difference between OpenGL rendering and Software Render, PLUS how to manage you shadow maps for getting the best in Fusion 5 AND MUCH MORE...
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