3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Since version 5.0 of Eyeon's Fusion compositing application, 3d tools have been available to generate 3d style composites. With the latest release of Fusion, additional tools have been introduced in order to assist in the workflow of using 3d projections utilities such as the "Projector" and "Camera". As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. We include a project file with the new PAW projection tool in 5.3, but heavily rely on the traditional tools inside of Fusion with the other variations.
For the last few years, there has been a popular "Buzz Word" going around the FX industry. FBX, or FilmBox file format, is a common 3d geometry format used by most of the popular 3D animation and Compositing software applications. With the advent of proper 3d tools inside of Fusion, artist's have the ability to import modeled geometry and camera data from there 3D animation programs. This allows for congruent camera animations and projection mapping inside of fusion while allowing for the ability of additional compositing and color correction at this level of the production pipeline. Learn how to decipher when FBX is the right option for your composite. - Keywords: Eyeon Fusion, Fusion 5.3, cmiVFX, Fusion Generation
We allow you to take a brief look at all your options with 3D compositing before we mix a hybrid of these methodologies in the final composite of this matte painting series. Preplan your attack based on this initial demonstration.
Learn how to cope with textures that were not designed for projections. Shallow angles, deep geometry, and texture distortion will nearly always propose a problem for you unless you know the proper tricks. We show you a new way to "Get Around" these types of roadblocks in your workflow, and maintain a better camera path render then traditional FBX import methods.
When you work with dozens of high resolution textures containing alphas, sometimes things can slow down a bit. We show you some super easy tricks that will save you a lot of time during a scene setup and help optimize potential render times.
Fusion's rich 3D toolset now contains 3D geometry deformers. When working with projections, and while trying to maintain proper texture distortion, you might find yourself in need of procedural distortion to get the look you need from the render camera. We show you how to easily add deformers to help bring the odd angle of a 2.5D texture to a reasonable 3D surface texture.
Rarely do you see a tree that does not have leaves falling from it at some point. We show you how to add falling leaves in your 3D scene as well as several different methods for creating cloud movement. When it comes for the final look, we let you decide what is best for you by giving you access to a variety of methods used in digital compositing. We know that each job is different, and there is not always a right or wrong way to do the job. With the proper instruction, you will be able to decide for yourself.
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