This video will gear you up for a more advanced level of compositing. Based on viewer feedback from previous versions of our video's, we were able to design a nearly perfect way to train new fusion users. If you are new to compositing or switching from another compositing application over to Fusion 5, you will cherish the content of this video. We cover all the things that a entry level compositor will need the first day on the job. Lessons range from basic math to creating your own tools, AND WE GET RIGHT TO THE POINT. No fumbled explanations, no stalling to eat up time.. Just pure training. If your tired of training products that are extremely slow paced, and fall asleep due to too much talking from the instructors, then your in luck with this product. We will not waste your time with fluff. cmiVFX is proud to release the 3rd edition of its Fusion Basics video, with 21 chapters, AND IN FULL SCREEN HIGH DEFINITION! This video is 3 hours in length.
Menus, Preferences and Bins
Before you can run, you have to learn to walk. So we walk you through the locations of all the menus and preferences inside of this robust application. We teach you how to navigate and locate various items on your own so that you can follow the projects on this video and all subsequent cmiVFX Fusion video's. Use these several chapters as reference while you are working on your own fusion projects after watching this video ROM. - Keywords: Eyeon Fusion, Fusion 5.3, cmiVFX, Fusion Generation
This chapter will give a general overview of the tools so that you can locate and use them for the projects later on in this video. This chapter will also cover the addition of 3rd part plugins and macros. For more information on 3rd party products for fusion. Please visit the plug-ins vender page at eyeonline. To see cmiVFX macros, visit the fusion macros page at cmiVFX.com
Each tool in fusion has some common settings that can be found in the tools tab. We will take you through the most common settings like, color pickers, text entry, color channels and motion blur settings. More detailed explanations of these items will reoccur throughout the project based tutorials later on in this video.
n this section of the video we show you the basic rules of compositing inside of Fusion 5. We introduce the cmiVFX method of laying out your nodes based on years of Fusion compositing experience. Our method of laying out nodes is production proven and efficient. Utilize the procedural paradigm in space and workflow to best fit your application.
Digital compositing is a general term that means combining pixels with various math operations. We built a project for you that shows ALL the math operations in action all at once. We have taken the guess work out of it. See it in action and use it in your compositions.
The best part of using procedural node based applications is the multi purpose use of a single node. Whether is duplication, masking or manipulation, a single node can be used a multitude of times in a single composition. This chapter helps demonstrate that principal.
In this section we set up some basic animations so that you can learn how to key frame time. Once you set up your animation, we will then show you how to modify curves and time with splines and keyframes. You will need to learn this before moving on with the rest of the projects on this video.
Keying is a method of compositing based on the removal of tonal color values. We cover several methods of keying in this video. For more advanced keying methods, be sure to purchase the Advanced Keying video which is included in both the Learning Fusion and Fusion Library kits.
When working with many layers of lots of subtle changes, you will run into the situation where several masks need to be stacked up on top of each other. Each mask will lend itself to a variety of math operations. We show you the methods of attacking such tasks with easy explanations.
Roto is the art of tracing edges over time with polygonal spline curves. Our method of Roto was designed specifically for Fusion users. Use information from the masking chapter to aid you in this chapter as well.
We take a pretty deep dive into the Fusion 5 Paint system. Our projects show cloning, painting and materials. See the paint application on a real project and use that information on your own projects.
Quite often your 3D department will hand you a series of frames that have several functions. These functions are known mainly as passes. Some common passes are, color, specularity, reflection, shadow, and ZDepth. This project will show you an efficient method of building a workflow based on your 3D department's daily needs.
The need for time remapping has prevalent in a majority of of live action composites. Fusion 5 has a great time stretcher utility, and we show you how to make the best of it. This project also covers a good amount of color correction.
Tracking and Stabilizing
Many times, live action footage has unwanted movement from the camera. Jitter, bumps, motion control errors will all add to this problem. This chapter demonstrates the need for stabilization perfectly. For advanced tracking topics see the Image Replacements video on the cmiVFX web site.
Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.