Tr?id=215414482218848&ev=pageview&noscript=1
cmiVFX Logo

Houdini Advanced FLIP Fluid Systems

Master Houdini's FLIP solver by making wave simulations with mentor Arihant Gupta from R&H Studios

Length: 2 Hours 1 Minute 31 Seconds

Price: $59.95

Preview.

Houdini advanced flip fluid systems media 1412817357751 0
Houdini advanced flip fluid systems media 1412817357751 6
Houdini advanced flip fluid systems media 1412817357751 2
Houdini advanced flip fluid systems media 1412817357751 3
Houdini advanced flip fluid systems media 1412817357751 5
Houdini advanced flip fluid systems media 1412817357751 1
Houdini advanced flip fluid systems media 1412817357751 7
Houdini advanced flip fluid systems media 1412817357751 8
Houdini advanced flip fluid systems media 1412817357751 9

This latest release from cmiVFX will take you on a joyride through the world of fluids by exploring beach wave simulations inside Houdini. This video features mentor Arihant Gupta. Arihant is a Houdini TD at Ryhthm and Hues Studios, which is known for having worked on X-Men, The Lord of the Rings, and a host of other famous films over the years. We'll be using the Houdini Flip Solver exclusively for this video, and we'll gain an understanding of Houdini's Ocean Tools. In addition, we'll be taking a close look at the foam and spray of these ocean waves. You'll get a chance to see how changing certain values can affect your simulation drastically, and then we'll go in depth about the viscosity attribute in Houdini. The simple mathematics behind the viscosity chart will be demonstrated, and we'll show a few practical examples where you'll see how we can introduce multiple viscosity values to one single simulation. By the end of these lessons, you'll have a solid understanding of the FLIP fluids workflow inside Houdini. You'll be able to create and simulate your very own beach waves and melting bunnies quite easily.

Chapter Descriptions

Introduction

Before we begin, we'll talk about the project overview and what goals we are going to achieve throughout the course.

Beach Waves

We'll start by setting up our FLIP tank for the beach waves. We'll make use of Houdini's procedural techniques to get the attributes moving between SOPs and DOPs. Once we get the correct behavior for our waves, we'll jump onto simulating bubbles, foam and spray elements for it.

What is Viscosity?

This chapter discusses what viscosity is and how it affects our simulation. We'll take a look at the viscosity chart and examine the variations that occur between viscosities in different fluid mediums. We'll also learn that how we can control our viscosities using custom networks and attributes and how we can add multiple viscosity values to the same simulation.

Viscosity by Color

In this concluding chapter, we'll see how we can control our viscosity using color groups inside Houdini and we'll take advantage of Houdini's procedural workflow to understand the basic idea behind these groups. Lastly, we'll learn how to save these particles as BGEOs and render/light them as points.

About the Instructor

Arihant Gupta is a Houdini TD working at Rhythm & Hues Studios. He graduated from Bournemouth University, United Kingdom last year in 2013 where he finished his masters in Digital Effects. When he is not on Houdini, he is an avid photographer.

Follow him on twitter: @arihantgupta1
Check out his other Houdini works at: http://vimeo.com/arihant
You can find him on LinkedIn here: http://linkedin.com/in/arihantgupta

Project Contents

All cmiVFX videos come with all the training materials you need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store: www.cmivfx.com

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Arihant Gupta

Arihant Gupta

Arihant Gupta is a Houdini TD working at Rhythm & Hues Studios. He graduated from Bournemouth University, United Kingdom last year in 2013 where he finished his masters in Digital Effects. When he is not on Houdini, he is an avid photographer.