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For a period of time, many high-end VFX apps were being adopted by several companies during corporate acquisitions. Some of the original CG apps were bought up by the same companies that owned VFX apps or high-end editing suites. During this time there was a need to power up the CG apps to make them more of a "One Stop Shop." This phenomenon was soon forgotten by influx of new VFX apps on the market. Everybody was getting in on the game, and the splitting of apps began again, some by redesign, others by feature request. However, Houdini has proven to be an all around powerhouse for all areas of VFX. Houdini has the ability to connect 3D, 2D, audio, mocap, rendering, and more into one giant network of self reliance. This video is an homage to the world of 2D and 3D compositing tricks usually only known by high-end compositors. In just a few hours, you can take advanced tricks to a whole new level without ever leaving Houdini! When it comes to innovative learning, there is only one choice. cmiVFX.com.
Houdini is definitely magic when it comes to setting up your work environments. No matter what operating system you are on, or how many monitors you use, you can find a set of solutions for your daily grind. In this chapter we set you up for a screen resolution efficient compositing environment.
Rotoshapes are a set of tools compacted into a node based environment. This allows for the tracing of shapes with hand drawn accuracy and vertex level manipulation. Keyable over time, any user can animate their shapes to mask out objects in a 2d environment. Learn how to make the most of roto in Houdini with this chapter.
That's right folks, you're gonna learn how to pull a green screen key with a deceptively simple looking keyer that rivals many commercial keyers. The magic will be shown using footage that we have provided for you, which is located in the project files with this video.
Houdini has built-in presets for doing animations with expressions. Learn how to customize your movements with ease using connected CHOPs known also as channel operators. We will also import audio to help drive 2d graphic elements to make your work appear more complex.
Need to do some finishing work on your 2D or 3D work? Why leave Houdini at all then? You can accomplish the same types of effects directly inside the Houdini COPs system. This chapter works with math operators and effects tools.
Lets apply some of what we learned into a more complex scenario. In this chapter we make a title design that could be used for the opening of a film using only 2D elements which we learned in the previous chapters.
This video wouldn't be complete without the render pass compositing chapter. Learn how to set up a render output node from your 3D world and render it into a multi-channel image which can later be broken down for detailed compositing in COPs. We will show you the full workflow, fast!