Tr?id=215414482218848&ev=pageview&noscript=1
cmiVFX Logo

Houdini Craft Automobile System Volume 1

Do you wish that craft animation tools were available to you in Houdini? Want to drive your vehicles in real time? You've come to the right place!

Length: 3 Hours 51 Minutes 13 Seconds

Price: $59.95

Preview.

Houdini craft automobile system volume 1 media 1398194365107 1
Houdini craft automobile system volume 1 media 1398194365107 0
Houdini craft automobile system volume 1 media 1398194365107 4
Houdini craft automobile system volume 1 media 1398194365107 2
Houdini craft automobile system volume 1 media 1398194365107 3
Houdini craft automobile system volume 1 media 1398194365107 5
Houdini craft automobile system volume 1 media 1398194365107 6
Houdini craft automobile system volume 1 media 1398194365107 10
Houdini craft automobile system volume 1 media 1398194365107 7
Houdini craft automobile system volume 1 media 1398194365107 9
Houdini craft automobile system volume 1 media 1398194365107 8

cmiVFX has released the first video of a brand new three-part series on Houdini FX for simulation of real-time motion. We'll start this video by building a rigging system that works for any kind of four-wheeled vehicle. The goal is to allow you to drive it in real-time just like you would in a video game by using the mouse and keyboard to control the motion of the vehicle. Part one of this series is full of vehicle animation secrets. We'll learn how to make the wheels rotate accurately, we'll create a physically accurate steering system, and much more. Our mentor, Alaliwi Hossam-Aldin, uses particles to create a fully controllable keyboard engine that will allow you to drive your 3D vehicle in any direction and by any speed value. Alaliwi will break down the complex math used in vehicle simulation for you so that it's easy to understand. If you're looking to install craft animation inside Houdini in the same way you would if you were using Maya or 3DSMax, then you're at the right place!

Chapter Descriptions

Intro

This is a fast introduction that tells you about the craft animation plug-in and explains what we will be doing in this video series.

How to Know the Path (Speed & Curvature)

It's important to understand our path as we're working in real-time. We'll learn what is being controlled when a real vehicle is being driven.

Mouse & Keyboard Nodes

Here we'll learn how the mouse and the keyboard nodes will work in Houdini and we'll learn how to create channels from the "tow nodes." We'll see the different methods that can be used and the results that they provide.

Building the Main Simulation

When we move the mouse to the right or left, the vehicle must turn accordingly. We'll learn about the area node and how it can help us accomplish this. We'll also learn how to adjust the speed of the vehicle and how to place it in the correct position in 3D space.

Refining the Vehicle's Movement

We'll define a real value of acceleration for the vehicle and we'll add lag to the curvature and speed, which will provide some delay in response from mouse movement.

Zero Zone

We'll define the place in the screen where our vehicle must stop moving.

Keyboard Engine

The keyboard engine will let us use the keyboard to drive the vehicle just like in any video game.

Wheel Rigging

Here we'll learn how to make the wheels rotate quickly or slowly based on the vehicle speed.

Steering System for the Front Wheels

In this chapter there will be a demonstration that shows you the different types of steering systems that are found in real life vehicles and how they work. Once we know how the steering system works, we'll apply it to our vehicle so that it will steer correctly, just like in real life. Then we'll test it out!

About the Instructor

Alaliwi Hossam-Aldin is a VFX professional from Syria. He has a master's degree in mechanical engineering, and he has a vast amount of knowledge about physics, fluids, forces, rigging, and math, etc. He also likes traditional painting and he considers it to be one of his favorite hobbies. Alaliwi's love for CG started when he was at the university level studying AutoCAD 2D & 3D modeling for mechanical parts. He was searching for a more powerful tool, so he jumped up to using 3DSMax, and then Maya. Finally, he found the amazing world of SideFX, and For more flexibility, he chose Houdini as his primary tool for combining his art and science knowledge. Alaliwi is very interested in the power of Houdini. He has completed a wide range of professional projects using Houdini pyro and fluid dynamics. Alaliwi believes that taking care of every tiny detail is the best way to achieve a fantastic result.


If you have any questions you can send him an email: hossam01983@yahoo.com

Project Contents

All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how you're feeling, cmiVFX will be there waiting for you!

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Hossam Aldin Alaliwi

Hossam Aldin Alaliwi

Alaliwi Hossam-Aldin is a VFX professional from Syria. He has a master's degree in mechanical engineering, and he has a vast amount of knowledge about physics, fluids, forces, rigging, and math, etc. He also likes traditional painting and he considers it to be one of his favorite hobbies. Alaliwi's love for CG started when he was at the university level studying AutoCAD 2D & 3D modeling for mechanical parts. He was searching for a more powerful tool, so he jumped up to using 3DSMax, and then Maya. Finally, he found the amazing world of SideFX, and For more flexibility, he chose Houdini as his primary tool for combining his art and science knowledge. Alaliwi is very interested in the power of Houdini. He has completed a wide range of professional projects using Houdini pyro and fluid dynamics. Alaliwi believes that taking care of every tiny detail is the best way to achieve a fantastic result.