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Houdini Fur Tools

Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

Length: 4 Hours

Price: $59.95

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cmiVFX has just released an incredible, brand new Houdini training video called "Houdini Fur Tools." The mentor for this video, Laszlo L. Ujvari, shows you how to utilize the fur tools in Houdini so you can learn to make a realistic fur animation from start to finish. You'll also learn a variety of techniques that will allow you to easily control things like fur combing, and fur shading, and you'll learn to use customized textures and attributes. In addition to all of this, Laszlo's techniques can be used to improve the quality and efficiency of your work when you're working on other types of Houdini projects as well. For more information about the content of this video, check out the chapter descriptions below, or watch our Vimeo teaser trailer.

Chapter Descriptions

Introduction to Houdini Fur

In this chapter we will take a look at all of the parameters of the Houdini Fur Tools. We will see what can we get straight off of the Houdini Fur Shelf and we will do a full mini-project. We will set up a simple furry object and then take it to rendering. We will make sure to cover all of the settings in this chapter so you will get a general understanding on the Fur tools before we jump into our main project for this course.

Lion Fur Project - Brief Overview

In this chapter we will take a look at the "Lion Fur finished scene" file and we will look at the the finalized animation that we will be aiming to create in the next couple of chapters. We will finish this chapter by briefly going over the techniques that were used to finish up the effect and create the secondary elements for the scene.

Lion Fur Project - Starting from Scratch

This chapter starts with an empty Houdini scene and we will bring in the "jumping cat" animation (provided by Chris Tedin). We will talk about alembic importing and we will also discuss how to get our geometry ready and neatly organized for our fur effect work.

Lion Fur Project - Short Body Fur

In this chapter we will create the underlying short body fur for the lion geometry. We will use a custom made texture to alter the color of our fur and we will be using the Houdini fur shaping tools to stylize our fur. We will also use some tricks to change and easily control the initial direction of the fur.

Lion Fur Project - Long Mane Fur

We will continue by setting up another fur system which will be the longer fur for our lion's mane. We will paint custom attributes around the neck to determine the placement and the look of the mane.

Lion Fur Project - Dynamics

Here we will set up a DOP Network with a wire solver to make our mane react to the body's movement dynamically. We will import the lion geometry as a collider for our mane simulation so we can make sure that the fur does not penetrate the body.

Lion Fur Project - Shading & Rendering

In this chapter we will create a basic lighting rig so we can render out our lion fur system. We will play around with the built-in fur shader to achieve a nicer overall feel for the fur.

Lion Fur Project - Secondary Elements

Here we will use the fur tools to create the scene's secondary elements. In this case we will be creating the grass on the ground. We will also touch on some procedural non-dynamic animation techniques to achieve a nice, turbulent, wind-like effect for our grass. In addition we will take a look at the rock textures on the ground and will we use our shader to finish up the scene completely before moving into compositing.

Lion Fur Project - Compositing

We will briefly go over how to quickly composite our final renders in Nuke and After Effects and we will add some finishing touches to get a nicer overall end-result.

About the Instructor

Laszlo L. Ujvari is a 3D FX Artist from Hungary. He became interested in computer graphics while he was majoring in Multimedia-Programming at BMCC College in New York, Manhattan. After his time at the college, Laszlo transferred to the School of Visual Arts in Manhattan, where he studied Computer Art & Visual Effects. While studying, Laszlo worked as an FX Artist/3D Generalist at several New York Studios including Gravity, COPA, and The Molecule. His love for Houdini increased after graduation when he earned a position as a Technical Director/Houdini FX Artist at a European VFX Studio called GYAR, where he worked for a year. After coming back to the US, Laszlo continued his career as a freelance FX Artist in New York City. He is currently freelancing in Framestore, NY.

Special Thanks:

Chris Tedin

Chris provided the Jumping Cat animated geometry. Without his great animation, we couldn't have created this tutorial. Thank you Chris!

Project Contents

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Availability:

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About Laszlo FX

Laszlo L. Ujvari is a 3D FX Artist from Hungary. He became interested in computer graphics while he was majoring in Multimedia-Programming at BMCC College in New York, Manhattan. After his time at the college, Laszlo transferred to the School of Visual Arts in Manhattan, where he studied Computer Art & Visual Effects. While studying, Laszlo worked as an FX Artist/3D Generalist at several New York Studios including Gravity, COPA, and The Molecule. His love for Houdini increased after graduation when he earned a position as a Technical Director/Houdini FX Artist at a European VFX Studio called GYAR, where he worked for a year. After coming back to the US, Laszlo continued his career as a freelance FX Artist in New York City. He is currently freelancing in Framestore, NY.