If three were not enough, we come back with the highly anticipated fourth, killer sibling, for the series! What can you say when you have a team like cmiVFX and Varomix? Simply awesome! We guarantee that you will be using this little bag of tricks for a long time to come. We take a lot of the initial problem solving out of so many of the sought after looks for film and television post production so that you can get your projects done in a quick efficient way. With 3, larger than normal projects, we will educate and entertain you to the very end. cmiVFX is truly proud to bring you "Hip Tricks Volume 4".
Houdini is a totally awesome app, and this time will create a scene driven by music. (A highly requested tutorial lesson by our customers) SInce we built this project in Houdini, you can setup the final cmiVFX project to use any audio files you choose while taking full advantage of the procedural workflow. This could be used for live events, visualizations, or just to animate and deform objects based on certain sounds, like a speaker pounding to the sound of the bass drum. This would surely open a huge door of possibilities for anyone with the cmiVFX project file.
This awesome effect, seen in movies, is surely a delight to see and to create. We use many areas of the Houdini application, and focus on making them work together to achieve this fantastic effect. We put the artist back in control, which is crucial in a feature production environment, allowing for the customization of our effects breakdowns to be used in part or whole in your pipeline. When you're done with this lesson you'll have inside knowledge of how many effects are done in production, and you'll gain knowledge to develop on other similar effects for your own custom looks.
Again I close this volume with a game done inside Houdini, although Houdini is not a game environment or engine, we again testify that Houdini CAN DO ANYTHING. In a production environment, it might seem that this would be horse play, but if you could create the proper logic, Houdini could play itself to solve even more complex shot effects. In this video the game is a bit more complex. We now have a variety of players, enemies and bullets, which creates a bit more depth and complexity. We achieve this mainly with the support of Particle Operators (POPs), which is a great environment for this kinds of complex behaviors. Again, this just proves that Houdini can tackle anything you throw at it, and that you can have fun and explore new possibilities inside the magical world of Houdini and how it can automate effects such as digital on screen content for film and televisions portrayal of PDA's, smart phones, computer screens, holograms and heads up displays.
Alvaro Castaneda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 - there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, he met Maya 2.0. Since then he has done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting.
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Varomix is a Freelance VFX Artist, Generalist TD, Game Developer, Musician and Founder of MIXStudio. Shortly after Side Effects launched the Houdini Apprentice Program in 2002, Varomix became an ardent Houdini user. Since then it has become his main tool for creation. Varomix is also a father and husband that enjoy doing lots of crazy stuff with his family.