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Houdini L-System Essentials 2

This sequel to the best selling Houdini L-Systems Essentials video takes Houdini to a whole new level. The creation of painting, nesting, and rendering l-systems in houdini has been completely re-invented and solved for you in asset form right on the video. This video is not only a must for EVERY Houdini user, but an asset to TD's and software developers as well.

Length: 4 Hours 3 Minutes 32 Seconds

Price: $19.95

Houdini L-System Essentials 2

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L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.In these videos, we want to unleash the power of the l-systems by showing you the maximum amount of a variety of things you can make with them. From the large topic of plant and tree modeling to tentacle animation, wire DOPs, lightning effects, complex crack generation, snowflakes, corals, L-system based surfaces, city pattern creation, blood flow through bronchus, making L-systems more scriptable and much, much more (generalized recursive modeling).Following the first video, this second release gives you some precious information to continue, if you want to render your plants non-photorealistically (painterly for example), or if you want to grow some plants on surfaces. It even teaches how to go beyond standard l-stsems with new enhanced nested l-systems to have an unprecedented level of sophistication in your structures design.

Introduction

This extremely precise sequel stands alone below no other. cmiVFX dictated L-Systems in CG long before all others, and our years of knowledge in the field of Turtle Equations and L-Systems allow us to create anything from trees, to forests and even particle flow paths. There are several chapters in this video listed below:

  • Impressionism
  • Whomping Willow
  • Nesting L-Systems
  • Procedural Painting
  • Painting Plants
  • Painting Ivy
  • Curve Rendering
  • Sprite Rendering
  • Rendering Leaves As Sprites
  • AND MORE!

Take a very exciting journey through the science behind living organisms through math! David Gary instructs you with the use of whiteboard style assistance to help you understand direction and propagation of various systems. Relive the creation of the famous Harry Potter Whomping Willow tree.

(These videos were inspired by the movie "What Dreams May Come" many years ago) And the people that created it having to wait 24 hours just to see ONE change take effect computationally! These days we do not have those speed issues, but we take our hats off to those who did!

As always, all project files are included with this product as a downloadable file.

The Author

David Gary, french and has a Bachelor Degree in Pure Mathematics, a Master Degree in Philosophy and is preparing his PhD in the interdisciplinary field of philosophy of mathematics, phenomenology and cognitive sciences. Aside of his studies, he's directed a dozen of short movies and video clips, being a director/video instructor. He began to be a strong CG specialist since a long time using various tools as 3dsmax, Maya, Houdini.

- Keywords: houdini training, sidefx

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart. Project files are included for download.

About david gary

david gary

David Gary, french, and has a Bachelor Degree in Pure Mathematics, a Master Degree in Philosophy and is preparing his PhD in the interdisciplinary field of philosophy of mathematics, phenomenology and cognitive sciences. Aside of his studies, he's directed a dozen of short movies and video clips, being a director/video instructor. He began to be a strong CG specialist since a long time using various tools as 3dsmax, Maya, Houdini.