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Houdini Mograph Methods

Model, rig and animate using Houdini, learn to import Alembic assets in Fusion, and much more!

Length: 4 Hours 55 Minutes 29 Seconds

Price: $59.95

Preview.

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Using SideFx Houdini's powerful procedural modeling system, we will explore concepts and designs, being playful, and exploring directions in motion graphics. We will model, rig and animate using Houdini, creating passes, and rendering using Mantra. The video will also introduce Blackmagic's Fusion (which you can now download for free!) into the creative process, and even integrate the ability to import Alembic assets into Fusion's 3D space. We will mix 3D elements and 2D passes into the compositing space and pull it all together into the final work. The video will also show you how to create compelling graphics using very simple techniques.

Chapter Descriptions

Chapter 1 - Portal Modeling

This video will show you how to take an idea, use references to build details, and model using Houdini's procedural modeling tools. These tools allow you to create very intricate patterns of repeating shapes. The SOPs in Houdini are particularly good at creating repeating shapes and forms quickly and efficiently, while allowing future animation and modifications.

Chapter 2 - Tunnel Modeling

We will continue to expand the environments, and selecting materials that will create interesting reflections and patterns, achieving a higher level of detail from more simple shapes. The video will show how to use the standard materials and use the specular "light" reflection, increasing efficiency and lowering the rendering time.

Chapter 3 - Lighting and Shading

We will continue to add more materials to the scene, increasing the complexity, and refining the color and design.

Chapter 4 - Animation

We will animate the cameras in Houdini, as well as the main objects in the scene. The video will explore timing to create a dynamic center of interest. We will also show how to use Alembic to import the camera, as well as other objects, into Fusion for texturing, rendering and compositing.

Chapter 5 - Compositing

Although Houdini posesses a very powerful set of compositing tools, we will use the free version of Blackmagic's Fusion to create the final comp. Do you love Houdini's powerful set of nodes? You will feel right at home with Fusion. Their node based system is quick, easy and powerful. It almost anticipates your every creative decision, following you along the way to give you the tools you need while you continue to refine your ideas.

Chapter 6 - Finishing

Put the final touches on your comp, adding layers of glows, gamma and color corrections, as well as a host of other effects. Explore and experiment with the almost endless variety of filters and make this project your very own.

About the Instructor

Born in Sitka, Alaska, Christopher Tedin started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an art director in Chicago, Illinois. He has been teaching game design and animation for over 18 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Sony Imageworks, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. Chris started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, Softimage 3.8, Softimage XSI, Houdini, Cinema 4D and Fusion. He has also been a beta tester for Solidangle's Arnold for many years since the early XSI days. Chris still sculpts and paints and he teaches full time at Tribeca/Flashpoint Academy in Chicago.

About Fusion

Fusion has been one of Hollywood's leading visual effects and motion graphic tools for over 25 years and has been used on thousands of feature film and television projects, including blockbusters like Maleficent, Edge of Tomorrow, Sin City: A Dame to Kill For, The Amazing Spider-man 2 and The Hunger Games, as well as hit television shows like Battlestar Galactica, Orphan Black and many more. Now with Fusion 7 being available free of charge there is no limit to block anyone from creating world leading visual effects. This will revolutionize the industry and consumers will be able to watch dramatically better feature films and television shows in the future.

About Blackmagic Design

Blackmagic Design creates the world's highest quality video editing products, digital film cameras, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and real time film scanners for the feature film, post production and television broadcast industries. Blackmagic Design's DeckLink capture cards launched a revolution in quality and affordability in post production, while the company's Emmy award winning DaVinci color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including 6G-SDI and 12G-SDI products and stereoscopic 3D and Ultra HD workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore and Australia. For more information, please go to www.blackmagicdesign.com.

Project Contents

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Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Christopher Tedin

Christopher Tedin

Born in Sitka, Alaska, Chris started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an college instructor in Chicago, Illinois. He has been teaching game design and animation for over 20 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Aardman/Sony, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. He started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, and Softimage 3.8. He currently uses Maya, 3ds Max, Houdini, Cinema 4D, Clarisse and Fusion. Chris still sculpts and paints and is the Academic Chair at Tribeca Flashpoint College in Chicago.