cmiVFX mentors pride themselves on delivering new learning content requested directly by the customers, allowing our video library to be the most relevant in the entire universe! This Ultimate Shading video for Houdini takes an in-depth look at the new Houdini shading system improvements delivered to us in the most recent update by SideFX. The brand new improvements in Houdini span from a new viewport, improved shaders (including the new Disney shader) that are so amazing and efficient to use, that you will all fall in love. The new Material style sheets are an amazing addition to the popular VFX suite, for it is a great, flexible tool to make the Shader TD’s job even more powerful. New opportunities arise with this new system to allow users to shade massive amounts of geometry, from the very simple to the very technically complex. There are also multiple improvements in the Mantra renderer, which increases the value of the combined solution, making Houdini a very convenient tool for your production pipeline. We can’t wait to see what you do with the information in this video! When it comes to delivering the latest, greatest Houdini content, cmiVFX has your back!
In this course, we create a full shading project from scratch. Every surface will be maintained, we won’t skip anything or speed up any sections which prevents you from missing a single beat. You’ll see how to get great results fast, each and every time.
In this chapter, we talk about what’s new for Shaders in Houdini. The new Shaders take a different approach by default, by starting off precompiled, which makes them faster at render time. The new Principled Shader, also called Disney Shader, comes from the great BRDF Shading research made at Disney Studios and has recently become a standard for all high end shading pipelines.
At this point of the lesson, we start shading a scene. We will use the new Principled Shader mainly, with a combination of procedural and traditional textures.
In this section, we’ll do most of the foreground objects, the main table, the base, the container, the paper clips and the pencil.
In this section we’ll do the stairs, main chair and the floor.
In this section we’ll start shading the background objects. We will do the tables, chairs, book shelves, window glass, supports and the heater. We’ll also add a background on the window.For the books we’ll use the new Material Style Sheets which will help us add a lot of randomness to the books, keeping control over what that randomness generates, without requiring a large amount of effort.
In this section we’ll shade the main effects of the scene, starting with our custom VFX Morphed object, the wires, the can and finish shading everything in this project.
For this bonus chapter, we’ll fix a shading artifact on the main table. We will also discuss how we can add detail and enhance our shading with a few color tweaks that will help accentuate and give you greater control of specific areas.
Varomix is a VFX Artist, Generalist TD, Game Developer, Musician and Founder of MIXStudio.Shortly after Side Effects launched the Houdini Apprentice Program in 2002, varomix became an ardent Houdini user. Since then it has become his main tool for creation. Varomix is also a father and husband that enjoy doing lots of adventurous stuff with his family.
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Varomix is a Freelance VFX Artist, Generalist TD, Game Developer, Musician and Founder of MIXStudio. Shortly after Side Effects launched the Houdini Apprentice Program in 2002, Varomix became an ardent Houdini user. Since then it has become his main tool for creation. Varomix is also a father and husband that enjoy doing lots of crazy stuff with his family.