cmiVFX has released the first video of the brand new Isotropix CLARISSE iFX. For years the CG community has been watching for the release of this amazing software. Well, the wait is over and cmiVFX is here to introduce you to CLARISSE iFX. This introductory course is intended to get experienced CG professionals up to speed. Chris accomplishes this by exposing the tools they expect to find in any CG application AND by thoroughly explaining the new concepts unique to CLARISSE iFX. Isotropix Clarisse iFX includes compositing, layout, animation, rendering and interaction. This application is intended as a tool for professionals. As such it is expected to handle tough loads. To demonstrate its fortitude, we teach using a scene that includes over 340 Billion primitives, each of which includes a 16K texture map. All of which is lit with raytraced Global Illumination. No typo above here, yes, i did intend 340,000,000,000 primitives in a single scene. Come explore this wonderful and powerful new tool for our industry with cmiVFX. Short Description This is an introductory course in Isotropix CLARISSE iFX. No previous knowledge or experience is required to easily follow along. Revealing the controls professionals expect and exploring the new concepts CLARISSE iFX brings is the primary focus of this workshop.
Here is a quick Isotropix Clarisse overview, pipeline concepts and contexts introduction. Next, Chris briefly covers the layout and interface.
SPECIAL NOTE: This video is a PRE-ORDER Price. Buy this video now, and be the first to see Clarisse In action and how it can help your pipeline work faster. You can not get training for this elsewhere. We have more videos on the way for after the Personal Learning Edition is released. Please understand that pricing could go up for reasons outside of our control. Make sure you reserve your video now at the low introductory price. This was very difficult information to compile, and our follow up videos are all using the latest technology before anyone else even hears about it. Take advantage NOW!
Lets cover all the basics of how to move around in the various views, where to find common 3D functions and how to customize your layout. Here is detailed information on the Clarisse concept of 'contexts'. This chapter is crucial to working within Clarisse.
Clarisse is able to control enormous amounts of data. By expanding and using the context concepts, you will see how powerful the organizational pipeline is in Clarisse. Through project contexts you will learn how to handle tons of assets easily. The Combiner is next for introduction. Use of the Combiner in Contexts is keystone Clarisse concept. Next, a simple material is taught and applied. A nodal interface can be challenging if new to a user. This portion is kept very straightforward to accommodate even the novice level. The complexity builds when the Scatterer enters from stage left. Simple instancing concepts are made instantaneously with the crazy speed of Clarisse. This very dense chapter moves to cover Point Clouds and Point Volumes.
Clarisse keyframe animation is covered here first. Very simply exposing the user interface of classic keyframe animation will make experienced users comfortable instantly. Both timeline based and curve based interfaces are covered here.
The basics of importing assets are the focus of this chapter. Very high resolution Wavefront Objects (OBJ) and Alembic scenes are used to teach the basics. Additionally Chris expands on the nodal material editor with a more complex asset. The Alembic animation portion is taught with a very aggressive 16K texture-map. Here is where Clarisse shines in performance. This scene is smooth at over 100 billion primitives. Yes, billion. When using the Clarisse PointCloud to control instancing, the scene complexity increases to over 340 billion primitives.
Covers the basic Clarisse version of layers and how they relate to previously taught contexts. After the foreground, mid-ground and background layers are established you will be surprised at what can be done. Some classic blending functions are available here, but also selection of Alpha variants as well. Further, render passes can be accomplished from these same layers. The chapter is not done yet. Footage can also be accessed via the layer read-in function. Lastly, reference layers and the use of filters on them closes out the lesson.
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