cmiVFX is proud to present this very special, brand new video masterclass where we'll be working with Krakatoa and Fume to create high-end VFX shots. We'll be showcasing several techniques that can be used to apply certain artistic effects to several million particles using a variety of 3D tools. In order for an artist to truly control the effect behavior and achieve the final look he is seeking, more than one tool should be considered during the process. If we want to create suitable elements and pass certain attributes between each other for better control over the whole scene, we sometimes have to know more about the whole VFX process in order to plan the correct method of getting difficult shots done creatively in the shortest possible duration of time. This is a project-based course, which means we will use a real VFX shot to see each step of the process and effectively demonstrate how to work with a multi-million particle effect that you can create by yourself at home. Additionally, we will explain how to prepare and plan your effects from the beginning, and we will also talk about other subjects that are necessary for similar visual effects such as character tracking, accessories, and props which will help us while we're directing the effect behavior during the animation. This is the first volume of a series of videos about Krakatoa, Magama and other amazing effects tools by Thinkbox Software. Enjoy!
We will start by talking about the Krakatoa plugin, the magma modifier, and their common applications in VFX work.
This course is a project-based course, and we will learn about Krakatoa and other several technique during this project, two VFX shots, with live footage background
We will see how to setup the background images, we will learn more about match-moving an object, then we will create the scene using FumeFX and Smoke. Next, we will be producing important channels, particles, and learning the process for partitioning and duplicating particles. After that, we will learn how to render the first 15 million particles in seconds, we will see how to apply Motion blur and DOF setup, and then finally we'll learn how to use Magma for the first time to access more channels and attributes to change the final look of the particles.
In this chapter we will learn techniques for creating CG doubles, clothing simulations, how to control Fume smoke, and how to use Fume smoke to control Particles. We will also cover how to use Krakatoa to control particles and to render particles and change their behavior. Then we will be rendering 25 million particles as fast as we never did before. We will also talk about creating matte objects in order to bring our effect in correctly to the usual compositing step later.
We will finish off this video by talking about our next course of this series.
Thinkbox Software has provided creative tools and pipeline technology for both small and large scale projects including the world's largest feature films. Transformers: Dark of the Moon, Thor, Green Lantern, Harry Potter, Avatar, Tron, GI-Joe the Rise of Cobra and hundreds of other films have utilized our software in front of and behind the screen. Thinkbox's tools have been at the core of award winning projects, music videos, commercials and hundreds of hours of creative content spanning film, broadcast, commercial, marketing, games, and web content. In addition, Thinkbox's technology is being used in the CAD/CAM, Engineering, and non-clinical medical visualization industries around the world to create, visualize, and modify datasets as large as city streets and as small as microscopic cells.
Hashem Alshaer is CG/VFX Supervisor and Technical director. He studied mathematics and physics in college, and then graduated from an electronics engineering university with more than 14 years of experience in visual effects and visual communication fields as well. Hashem started his career as a 3D character specialist, then as an FX TD and a Tracking TD, then as a lead technical director, and since 2006, he has become a CG/VFX Supervisor. He is now teaching visual effects tools at several universities, fine art departments, and virtual engineering departments. In addition to that, he was teaching virtual engineering at DU mechanic and electronic universities. Hashem has worked on several films, movies as well as numerous commercials. Currently he is working at 3Quarter FZ LLC in Dubai as a VFX supervisor and consultant along with other activities in virtual education fields.
We included live footage shots inside this course to help you achieve better results in the context of a real-world project. This cannot be used commercially outside of this course. Special thanks goes out to Mustafa Mezzawi, Usama Alsharki and Muhamad Toumeh.
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Hashem Alshaer is a 14 year veteran and CG/ VFX Supervisor and Technical director. He studied mathematics and physics in college, then graduated from an electronics engineering university. He started his career as a 3D character specialist, then as FX and Tracking TD. Following that, as a lead technical director migrating finally to CG/ VFX Supervisor. He is teaching visual effects tools at several universities, fine art departments, and virtual engineering field to augment his schedule. His collection of work spans over many films and tv commercials and is working at 3Quarter FZ LLC, as a VFX supervisor and consultant along with other activities in virtual engineering fields.