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Luxology Modo Retopology Tactics

Featuring ZBrush as well, Wes teaches you how to reconstruct those killer models for use in Modo. This lesson applies to alot of skill levels and softwares, so you might want to give up a friday night and watch this instead!

Length: 3 Hours 9 Minutes 59 Seconds

Price: $59.95

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cmiVFX releases a new, rock solid, Luxology Modo training video that covers the principles of Re-Topology. While the phrase "retopo" is used as a verb in most studios already, there are only a few successfully created tools that allow for true retopo with limited amounts of redundant labor often found in those "fly by night" 3rd party apps found online. When it comes to converting your geometry, you want the best possible solution with the most consistent results. cmiVFX has been involved with writing our own retopo apps through out the years, but we feel that this video demonstrates a superior method of keeping highly detailed topology found in your ZBrush or Mudbox mesh exports. Now that Luxology has merged up with TheFoundry, it would be a good time to start learning the Modo Workflow. Now you can learn how to do it in just a few hours, thanks to the excellent work from our very own, Wes McDermott. Short Description Learn how to take detailed meshes with high density points and reduce them to manageable source meshes for the animation pipeline. NOTICE TO VIEWERS: (General 3D Modeling Knowledge would be helpful but not required to watch this video)

Chapter Descriptions

Introduction

You can listen to the introduction of the video using our Vimeo link listed on this page.

Re-Topology Tool Overview

In this video, we discuss the topology toolset and workflow in modo 601. This video sets the foundation towards getting to know the tools that we will use throughout the course.   

Topology Concepts

Before we get into working on the model we need to cover some basic topology concepts. In this video we take a look at loop structure and polygon flow. By establishing a solid understanding of topology, we'll be equipped to properly resurface the model.   

Mesh Editing Techniques

In this video we will discuss techniques for editing the mesh at the component level. The techniques covered will build upon our skills for working with topology and will be used in the actual Retopology session.  

 

Topology Guides

In this video, we discuss a method for painting lines on the reference mesh that we can then use as guides when creating the core loop structures for the topology.  

 

Topology: Core Loops

This video begins the process of creating new topology. We will start with creating the core loops that we outlined in the topology guides video. These core loops will become the foundation for the rest of the model was we fill in polygons in later videos.  

 

Topology Session: Section 1

This is the first section of the Re-Topology process. In this video, we focus on the mouth and chin.  

 

Topology Session: Section 2

This is the second section of the Re-Topology process. In this video, we focus on completing the nose and jaw. 

 

Topology Session: Section 3

This is the third section of the Re-Topology process. In this video, we focus on the eye and completing the forehead and cheek areas.  

 

Topology Session: Section 4

This is the forth and final section of the Re-Topology process. In this video, we focus on the ear, back of the head, neck and torso. 

 

About The Author

Wes has over 12 years experience as a 3D artist and has worked for over 9 years as a multimedia developer for a Fortune 100 company in a corporate environment.  Wes is the author of "Creating 3D Game Art for the iPhone with Unity" and "Real World modo: In the Trenches with modo." Being completely self-taught, Wes has a true passion for what he does. He does not consider himself a  "9 to 5" artist who only "clocks in" during the working hours. He is passionate about his work and he loves what he does. 

Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Wes McDermott

Wes has over 12 years experience as a 3D artist and has worked for over 9 years as a multimedia developer for a Fortune 100 company in a corporate environment. Wes is the author of "Creating 3D Game Art for the iPhone with Unity" and "Real World modo: In the Trenches with modo." Being completely self-taught, Wes has a true passion for what he does. He does not consider himself a "9 to 5" artist who only "clocks in" during the working hours. He is passionate about his work and he loves what he does.