In this lesson we’re going to be looking at a twist on designing a mech droid. This is a technique that I came up with about 6 months ago. Since then, I’ve shown it to a number of VFX professionals and people who work in the game industry. A number of people have said that they haven’t seen an approach like this before, so I’m very happy I came up with it and to now share it with you. If on a job, your supervisor or team leader asks you to come up with a design for a mech or a game, unless you are an experienced 3D artist, it would be very hard to do that in Photoshop. So I’ve come up with a series of techniques that will guarantee an original looking mech. I also wanted it to be very quick to achieve so that you’ll be able to use just your basic knowledge within Photoshop. If you go ahead an watch these videos and get cracking, you’ll be designing mechs in no time. After teaching you how to design your own mech, I’ll be going over how to shade and texture your mechs within Photoshop. These are great previz and concept art skills, and they can be used in production. But even for a personal project, you wouldn’t just jump straight into designing a mech in Maya and spend months on it. You should be able to come up with some 2D concept artwork first. Once you’re happy with it and once it’s approved, then you go ahead and model it in Maya and ZBrush. These techniques can be used for speed painting, illustration, game design, graphic design; whatever you choose to use it for, you’ll be happy that you learned these skills.
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Jonathan has worked in VFX for over 10 years and has had many different roles. He is currently teaching 2D and 3D with full-time and part-time VFX courses at Escape Studios, London’s elite training facility. He is also a member of the VFX society. He has worked in 2D and Comp and as comp supervisor in Hengdian, China, plus he has developed training videos on Matte Painting in Nuke. His filmography includes Prometheus, Narnia, Dredd, Star Wars, the finale of the Harry Potter series, Men in Black 3, and Dark Shadows. Among this impressive list of films and even though he is lecturing full-time, Jonathan has found the time to create training videos that shed some light into his teachings in 3D, VFX, and Comp. His training topics range from Concept Art, Modelling, Texturing, Lighting, Render, Prep, and then Comping. Jon's favorite weapons of choice are Nuke, Silhouette, Maya, Zbrush, Mudbox, Mari, 3D Equalizer, and Photoshop: pretty much the whole VFX pipeline stored in his brain. He has recently released training videos on sculpting and texturing in Mudbox and has now developed a training video about speed painting in Photoshop. In Jonathan’s latest video, he explores and dissects the methodology behind concept art and matte painting in order to take you on a step by step guide through the creation of some fantastic speed paintings. In Jonathan’s teachings, he uses a variety of software tools to demonstrate the limitless styles that can be created.