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Cinema 4D Ultimate Learning System 2.0 Volume 1 General Usage

This video is all about general usage to get you started

Length: 1 hours 58 minutes

Price $29.95

Cinema 4D Ultimate Learning System 2.0 Volume 1 General Usage

Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 2 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 1 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 5 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 0 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 6 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 7 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 4 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 8 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 9 Cinema 4d ultimate learning system 2.0 volume 1 media 1461684069367 10

Simply put, you have to crawl before you walk, walk before you run, then run before you fly. This series starts off with the core usage of C4D by breaking it down in a clean and concise manor for all artist skill levels. Ranging through User Interface, Point Snapping, General Tools and the Layer Manager, this video covers many of the crucial elements needed for all purpose usage. When it comes to high end visual effect training, there is only one choice, cmiVFX.com.

Chapter Descriptions

Introduction

Probably one of the areas that many intermediate users skip are the basic fundamentals. There are always those little things that could save you so much time that is often skipped due to time constraints during learning software. Well, now you have no excuse to go back and pick up some of those lost gems with this volume 1 in the series.

Managers And UI

Starting from the top of the tool manager, we will explore the fundamental tools of the C4D interface.This general overview includes: selection, transform, last 10 tools, objects, render settings, parametric and freehand splines, NURBs objects, modeling objects, deformers, environment, camera, and lights. Finally, we get into customizing managers and commands, and developing your own palettes and layout.

Snaps

We will learn to move objects in a precise manner through both 2D and 3D spaces using snaps. Learn more about spline snaps, quantilizing, and a basic intro to guides.

Tools

We will go in-depth on various fundamental tools including the guide tool, measure & construction tool, annotation tool, and doodle tool. This chapter concludes with customizing work planes.

Layer Manager

This chapter starts with a highly complex scene and reviews how to set up custom commands and to assign materials and objects to layers in order to simplify and organize the scene.

About The Instructor

After studying film and sculpture at the San Francisco Art Institute, Greg Kulz began working full-time as an artist in the SF Bay Area. Always interested in experimenting with new techniques and methods, Greg turned to 3D motion graphics as his new medium in 2001. Since that time, he has worked on such projects as the Team America and WWE video games, Ironman, various short films and a number of product modeling contracts for corporate clients including Sony, Panasonic and Frito-Lay. Greg's first love remains character creation, but he also enjoys working with motion graphics, texturing, and modeling.

Project Contents

All cmiVFX videos come with all the training materials you need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!