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Softimage Animation In Nature

This course will take an advanced level approach through the use of 2 specific assignments. The first is a biped, leaping from a cliff, swinging on a branch and flipping before the final landing. The second is animating a jungle cat doing several jumps through a similar scene.

Length: 4 Hours 53 Minutes 56 Seconds

Price: $9.95

Softimage Animation In Nature

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Chapter Descriptions

Blocking Out Jungle Man

Since this character goes through some very intricate gymnastic moves, the blocking stage is critical to getting great results. The hands will interact with the branch. The body flips in space, and timing is everything! Get the blocking down simply and directly, adjust the timing and you are 90% home.

Finish Pass For Jungle Man

Moving the body correctly and naturally is an extremely iterative process. Run a quick screen capture to feel the flow of the motion. Make subtle tweaks based on real-world references. Rinse, wash, repeat. Great animation takes hard work and a great deal of time and patience.

Blocking And Finishing Jungle Cat

Using the provided quadruped character, we will be going through the same process, but a little bit quicker, doing some of the polishing as we go through the blocking stages. Because quadrupeds are more complex, and there are more moving parts, we use a combination of pose-to-pose and straight-ahead techniques here, with a bit of final polish a the end.

Christopher Tedin

Born in Sitka, Alaska, Chris started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an art director in Chicago, Illinois. He has been teaching game design and animation for over 15 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Aardman/Sony, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. He started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, Softimage 3.8, Houdini, before finally settling on Softimage XSI, beginning with version 4.0 Foundation. Chris still sculpts and paints and teaches part time at Tribeca/Flashpoint Academy in Chicago.

Project Contents

All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you! 

 

This new content uses the latest technology in file translation.  FBX and Alembic formats are included so that these videos can be applied to Autodesk Maya, Max, Softimage, Houdini, Cinema 4D and Lightwave. Other applications have been tested and working also such as Autdesk Smoke On OSX and Flame Linux.



Availability:

Video-on-demand streaming is available through the website to subscribers. In addition, video files are available for download for those who directly purchase individual titles from their cart.

About Christopher Tedin

Christopher Tedin

Born in Sitka, Alaska, Chris started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an college instructor in Chicago, Illinois. He has been teaching game design and animation for over 20 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Aardman/Sony, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. He started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, and Softimage 3.8. He currently uses Maya, 3ds Max, Houdini, Cinema 4D, Clarisse and Fusion. Chris still sculpts and paints and is the Academic Chair at Tribeca Flashpoint College in Chicago.