THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
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For over 10 years, we at cmiVFX have been providing valuable lessons in both real-world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

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Tutorial Info - Newest Video

CMIVFX Autodesk Smoke Look Development Large Poster
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Duration: 02.03.52

Autodesk Smoke Look Development

Out by popular demand, the cmiVFX Look Development series makes it to Autodesk Smoke and Flame! Just a few short weeks ago, our look development courses raised many eyebrows and emails from all around the world started coming in. We heard your requests and here is our answer! Now all of you who wanted high end compositing and editorial on your Mac can follow along with your Linux big brother and share the fun with no limitations. This training video is completely congruent between the two different applications all the way down to the 3d tracker section. When Visual Effects is a priority in your life, you know you can count on cmiVFX to keep you on top of your game!

Skill Level: Intermediate


  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development
  • CMIVFX Autodesk Smoke Look Development

Chapter Descriptions

Introduction

We always like to give a brief overview of what we cover in our lessons. Just remember there is always a lot more in our videos than what we introduce in this chapter.

The Map Is The Key

How many times have you received and image sequence that looks like a Jackson Pollock Painting full of swirly colored pixels and have been asked to key something out or even 3d track it? We include a shot that looks good by itself without treatment, but to perform any time of visual effect on it, seems almost impossible. By adding several different techniques together, you can separate the image into quality section to allow non-destructive visual effects operations in multiple locations. This chapter shows you how to make those separations using extremely unusual techniques.

I’m Tweakin’ Out

Due to the nature of how we separate the image structure, we will need to use context based viewing to control the mattes for each sub-section manifested by our custom Noise Removal Keyer. Add a bit of “Maynard Keying” into the mix and everything comes together!

Masking Complexity

It wouldn’t be a Chris Maynard video without extreme usage of color channels. Learn how to manage large numbers of procedural nodes in the FX Tree by designing virtual layers in your node structures. This technique works exactly the same in Flame Premium, so everyone can follow along.

Camouflage-Man

Camo-man you say? Sure, why not?! When it comes to look development, the sky is the limit. The hard part is preparing the shot so you can go totally weird on it. In this chapter, you get a little creative, and allow yourself to assemble several different parts of the image frame to come up with a unique look for your client. We chose one idea, but you can choose another and still follow along with the lesson!

Variety’s A Spice Alright

The best part of working in a node based software is the ability to work non-destructively. You can change your mind at any time and even add to your FX tree without worrying that previous versions will be destroyed. In this chapter we really get to make versioning a priority so clients can choose what style they might like best. In reality, most clients will mix and match several styles together, and by building your trees like ours, you will not have to worry about quick changes at all!

Summary

What can we say? Hundreds of emails asking about making a Look Dev course for Flame or Smoke was enough to make it happen. cmiVFX takes a strong position towards giving customers what they ask for. This video is an unusual topic for sure. When we create new ideas, its viability is only as strong as its ongoing support from the users. Seems like Look Development in compositing is here to stay. Thanks for your continued support, and please continue to send in your comments to our support line.

About Autodesk

Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of 3D software for global markets. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries—including the last 19 Academy Award winners for Best Visual Effects—use Autodesk software to design, visualize, and simulate their ideas before they're ever built or created. From blockbuster visual effects and buildings that create their own energy, to electric cars and the batteries that power them, the work of our 3D software customers is everywhere you look.

Autodesk Smoke Demo

http://www.autodesk.com/products/smoke/free-trial

About The Instructor

Chris Maynard is the owner and Chief Public Partner of the profit-sharing organization known as cmiVFX.com. Surprisingly, the letters "CMI" in the company name are not an abbreviation for Chris Maynard Institute. The initials actually stand for the first company name, entitled "Creative Minds Imaging," which dates back to 1997 and is responsible for the creation of digital pre-press applications made from adobe products on roto gravure, which is a form of heat transfer printing. Since then, Chris has been the driving force behind a large majority of Application User Interfaces for the visual effects and computer graphics industries. He has designed application features, entire GUI's and partial GUI's that nearly everyone in the visual effects industry has used on some level. Applications like Photoshop, Painter, and Poser allowed Chris to break into the "commercial illustration and design world." This was when he decided to move away from the field of engineering. Before graduating from Rochester Institute of Technology for Advanced Computer Graphics, Chris studied Laser Holography for real 3D applications. In 1998, he became the first person in history to simulate holograms of helium neon laser light. He did this on a Cray super computer, using Houdini as the backbone of the project. Later, he moved on to become the Creative Director for several large corporations in which training for CBT (computer-based training) sparked his interest in combining all four of his practiced skills into one complete business operation. For the last decade, Chris has been assisting tens of thousands of customers deliver top shelf productions through training and extensive labor. He is a dedicated service provider for freelance compositing work whenever he is not managing cmiVFX. If you need him to solve a problem with your software or production pipeline, just email him at chris@cmivfx.com.

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