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For over 10 years, we at cmiVFX have been providing valuable lessons in both real-world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

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Tutorial Info - Newest Video

CMIVFX Mistika Look Development Large Poster
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Duration: 02:15:29

Mistika Look Development

It’s a whole new ball game, and cmiVFX is ahead on the scoreboard with this awesome new technique for creating Character Look Development. For many years, the industry has followed a pretty straight forward pipeline for creating moving pictures. Compositing traditionally is a process that comes after CG integration with live action footage. However, what if you could use your compositing applications to help keep both PreViz in Final Cut in the same high quality? Well you can! Next time you get wind of a project, make sure you get invited to the kick off meetings. Make sure your hero characters are not going through massive amounts of potentially unnecessary 3d modeling and animation! Show them all how a bit of compositing “know how” can get you to that next level of excitement in just hours instead of weeks! In this video we use SGO Mistika to create unique character design from live action footage without any additional CG assets! Do it all in comp! Anyone who can not get access to Mistika can also follow along in MambaFX, SGO’s companion compositing solution which is downloadable from their website. The techniques in this video can be applied to any compositing application, so why not spend a few bucks now to save un-needed spending of a lot of bucks later! When it comes to VFX innovation, there is only one place to go, cmiVFX.com!


  • CMIVFX Mistika Look Development
  • CMIVFX Mistika Look Development
  • CMIVFX Mistika Look Development
  • CMIVFX Mistika Look Development
  • CMIVFX Mistika Look Development
  • CMIVFX Mistika Look Development
  • CMIVFX Mistika Look Development

Chapter Descriptions

Introduction

This chapter will help define the process that follows. Without a beginning, there can be no end!

Grading Face

Not your typical color grading solution here! That’s right, we get a little “Smurphy” when it comes to this character design. You might even get a craving for blueberry pie when its all over! Let the advanced color grading tools of Mistika get you the look you desire out of thin air!

Soulless Windows

If eyes are the windows to our souls, then what is our mouth, nose and ears? (Never mind that) This chapter will show you how to track and modify moving footage while preserving the pinching effect often found in human facial movements. Once you have this captured, you can alter the look of your shot over and over again without destroying previously approved modifications.

4 Layers Sake

Most people don’t really associate node based workflows with layering, however we set up this procedure with a final Comp3D asset which allows for overall tweaking in one neat location.

Scarface

Our original footage was shot without any Make-Up FX or tracking markers which help keep newly placed CG assets in their place. We show you how to get around this quite easily thanks to the brilliant planar tracking in Mistika!

Saving Face

In the final chapter, we create the decided look of the moment while preserving the ability to quickly change various parts of the shot with just a few clicks. This composite is the definition for what node based compositing is all about. Without procedural node compositing, you simply cant achieve these types of effects found in this video. If your stuck on a layer based compositor, download MambaFX to help you follow along with the video.

Summary

This video is dedicated to just a handful of users who are now confronted with a brand new method of thinking inside of Mistika and MambaFX. Those users coming from other software can apply this knowledge to their new workflows, however, the only true constant in compositing is that channels are the only way to get an accurate representation of pixel based semi-transparency and object edges. For more information, you may always contact us at support@cmivfx.com for one on one time with a mentor.

Mistika

http://www.sgo.es/linkin.php

MambaFX

http://www.sgo.es/linkin.php?destination=mamba-fx

About The Instructor

Chris Maynard is the owner and Chief Public Partner of the profit-sharing organization known as cmiVFX.com. Surprisingly, the letters "CMI" in the company name are not an abbreviation for Chris Maynard Institute. The initials actually stand for the first company name, entitled "Creative Minds Imaging," which dates back to 1997 and is responsible for the creation of digital pre-press applications made from adobe products on roto gravure, which is a form of heat transfer printing. Since then, Chris has been the driving force behind a large majority of Application User Interfaces for the visual effects and computer graphics industries. He has designed application features, entire GUI's and partial GUI's that nearly everyone in the visual effects industry has used on some level. Applications like Photoshop, Painter, and Poser allowed Chris to break into the "commercial illustration and design world." This was when he decided to move away from the field of engineering. Before graduating from Rochester Institute of Technology for Advanced Computer Graphics, Chris studied Laser Holography for real 3D applications. In 1998, he became the first person in history to simulate holograms of helium neon laser light. He did this on a Cray super computer, using Houdini as the backbone of the project. Later, he moved on to become the Creative Director for several large corporations in which training for CBT (computer-based training) sparked his interest in combining all four of his practiced skills into one complete business operation. For the last decade, Chris has been assisting tens of thousands of customers deliver top shelf productions through training and extensive labor. He is a dedicated service provider for freelance compositing work whenever he is not managing cmiVFX. If you need him to solve a problem with your software or production pipeline, just email him at chris@cmivfx.com.

Project Contents

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