cmiVFX - High End Online Visual Effects Training

CMIVFX | 
2014
THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
Universe Beta 1724add

Messages

Chat . . .

  • No open channels. Click the "+" to start one.
  • (Add a person to this channel using the global search)

    Sign Up & Follow

    Exclusive Content

    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

    New Training Weekly

    cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

    Subscription

    The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

    New Releases

    Houdini Craft Automobile System Volume 1

    Houdini Craft Automobile System Volume 1

    Do you wish that craft animation tools were available to you in Houdini? Want to drive your vehicles in real time? Youve come to the right place!

    Modo and Zbrush Game Assets Workflow

    Modo and Zbrush Game Assets Workflow

    Learn to create a high-end game asset using Modo and Zbrush with varomix....

    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

    Volume 2 of this project moves quickly as you create the details of the missile blast, work with materials and shading, discuss rendering, and look at ways to improve the effect.

    Houdini Fur Tools

    Houdini Fur Tools

    Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

    This project is intense, so get ready to absorb a lot of useful techniques, methods and tricks to mak...

    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

    Varomix DaGreit takes you into DOPs land with a fast and furious truck load of dynamics training compressed into a single training volume. We want to give you more education for your money and the video format is perfect for you to rewind and replay as much as you need.

    Cinema 4D Character Sculpting Services

    Cinema 4D Character Sculpting Services

    Chris Maynard takes the viewer through an artistic resolution of a strong character model while preserving UV and geometry exporting capabilities to 3rd party apps.N

    Houdini Animation Principles

    Houdini Animation Principles

    Become one of the top animators in the VFX industry by unlocking the secrets of Houdini’s node-driven system. Some of the most useful and flexible tools available to the character animator will be revealed in this video.

    Houdini Vein Work

    Houdini Vein Work

    Vidmantas Brukstus leads you through the making of a line-growing effect. The end result is a digit...

    3D Digital Environments Masterclass

    3D Digital Environments Masterclass

    Learn how to build several real projects ranging from digital environments to commercial graphics.

    Houdini Cartoon Effect

    Houdini Cartoon Effect

    Hirai Toyokazu shows you how to make an anime-style cartoon effect and much more.

    Tutorial Info

    CMIVFX Softimage Animation Principles Large Poster
    [+]
    [
    º
    ]
    [-]
    Duration: 03.31.07

    Softimage Animation Principles

    Talk about a film studio in a box! When you look back at the list of amazing projects that Softimage has been a part of, you can't help but feel that you have at your fingertips, some of the most amazing and powerful set of animation and effects tools in the market today. No wonder so many animation and VFX houses have made Softimage a core of their pipelines. We will take a moment to step on the shoulders of giants and use the "principles of animation" in a practical way. We will explore some of the basic tools and animate the human form, and even little woodland creatures.


    • CMIVFX Softimage Animation Principles
    • CMIVFX Softimage Animation Principles
    • CMIVFX Softimage Animation Principles
    • CMIVFX Softimage Animation Principles
    • CMIVFX Softimage Animation Principles
    • CMIVFX Softimage Animation Principles

    This video is geared to train everyone and anyone in the Computer Graphics and Visual Effects industries. The principles of animation are static rules that have worked since the beginning of the invention of movement itself. If your an artist that even questions if they know these principles completely, then this video is for you, even if you do not use Softimage as your tool of choice. This video is extremely agnostic to any particular features, but makes great use of the tools Softimage has become famous for.

    Chapter Descriptions

    Strong Poses

    From superhero poses to subtle elegant moments frozen in time, understanding the human form in space is one of the cornerstones of animation. With a special thanks to the explorations by Keith Lango, we explore these poses using some very powerful rigging systems in Softimage. The user will see how easy it is to examine the subtle and powerful aspects of the human form, and compose it in dimensional space.

    Timing

    Strong poses with great timing makes up 90 percent of great animation. We will be using the technique of pose-to-pose animation while getting familiar with the Animation Editor and Dope Sheet. Follow along as we set our poses, then move the keys to adjust the timing, blocking out the action quickly and efficiently.

    Anticipation

    Here's the windup, and there's the pitch! We'll talk about the windup, or anticipation in this chapter. Before the action can start, there is a moment of preparation. This serves to create a realistic feeling of power, and as a storytelling device, as it prepare the audience for the action itself.

    Arcs

    We will begin working in layers, tweaking and refining the motion we have created, using Softimage's "plot to curve" tool to analyze motion paths through space. We will make sure the arcs are strong and natural, and that they show the proper speed and acceleration.

    Squash and Stretch

    We will use the "bouncing ball" scene, a favorite of almost every animator working in the industry, to explore squash and stretch. We will also integrate this concept into the human body using some of the powerful rigs available in Softimage.

    Line of Action

    As we move deeper into some of the more subtle tweaks, we can use the principles of Strong Poses and Arcs, and begin to study "Line of Action". Professional animators talk about "animating the action, not the object". Line of action allows us to practice this principle, and we can practice using a squirrel, whose very movement illustrates this principle nicely.

    Ease-In Ease-Out

    We will look more deeply into the Animation Editor, and use it to illustrate the concept of acceleration and deceleration, or "Ease-In and Ease-Out", the interpolation of motion between the keys.

    Breaking Joints

    The keys we create in pose-to-pose animation seem very mechanical and robotic without some much needed attention. We will offset some of the motion keys to add some naturalism. Human motion and movement in nature follow a flow, delaying a little bit from the center of the body through the limbs, or the tip of the tail.

    Mass and Scale

    No discussion about animation would be complete without talking about mass and scale. We will use our principles of timing and poses to create the illusion of light and heavy, youth and age, and gender differences. We will also go through some techniques to show how to lift heavy and light objects and the differences it has on the body.

    Secondary Motion - Overshoot

    The final principle is generally handled at the end of the animation process, but is no less important. Overshoot and Secondary Motion is the principle that nothing in nature comes to a dead stop. There is almost always a slight "bounce". at the end of a motion. We will also cover some of the amazing ICE Syflex tools in Softimage to simulate cloth.

    Christopher Tedin

    Born in Sitka, Alaska, Chris started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an art director in Chicago, Illinois. He has been teaching game design and animation for over 15 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Aardman/Sony, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. He started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, Softimage 3.8, Houdini, before finally settling on Softimage XSI, beginning with version 4.0 Foundation. Chris still sculpts and paints and teaches part time at Tribeca/Flashpoint Academy in Chicago.

    Project Contents

    All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

    Your Current Products
      123456
      Edit