cmiVFX - High End Online Visual Effects Training

CMIVFX | 
2014
THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
Universe Beta c13b906

Messages

Chat . . .

  • No open channels. Click the "+" to start one.
  • (Add a person to this channel using the global search)

    Sign Up & Follow

    Exclusive Content

    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

    New Training Weekly

    cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

    Subscription

    The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

    New Releases

    Houdini Craft Automobile System Volume 1

    Houdini Craft Automobile System Volume 1

    Do you wish that craft animation tools were available to you in Houdini? Want to drive your vehicles in real time? Youve come to the right place!

    Modo and Zbrush Game Assets Workflow

    Modo and Zbrush Game Assets Workflow

    Learn to create a high-end game asset using Modo and Zbrush with varomix....

    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

    Volume 2 of this project moves quickly as you create the details of the missile blast, work with materials and shading, discuss rendering, and look at ways to improve the effect.

    Houdini Fur Tools

    Houdini Fur Tools

    Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

    This project is intense, so get ready to absorb a lot of useful techniques, methods and tricks to mak...

    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

    Varomix DaGreit takes you into DOPs land with a fast and furious truck load of dynamics training compressed into a single training volume. We want to give you more education for your money and the video format is perfect for you to rewind and replay as much as you need.

    Cinema 4D Character Sculpting Services

    Cinema 4D Character Sculpting Services

    Chris Maynard takes the viewer through an artistic resolution of a strong character model while preserving UV and geometry exporting capabilities to 3rd party apps.N

    Houdini Animation Principles

    Houdini Animation Principles

    Become one of the top animators in the VFX industry by unlocking the secrets of Houdini’s node-driven system. Some of the most useful and flexible tools available to the character animator will be revealed in this video.

    Houdini Vein Work

    Houdini Vein Work

    Vidmantas Brukstus leads you through the making of a line-growing effect. The end result is a digit...

    3D Digital Environments Masterclass

    3D Digital Environments Masterclass

    Learn how to build several real projects ranging from digital environments to commercial graphics.

    Houdini Cartoon Effect

    Houdini Cartoon Effect

    Hirai Toyokazu shows you how to make an anime-style cartoon effect and much more.

    Tutorial Info

    CMIVFX Creating Digital Forest Assets Volume 1 Large Poster
    [+]
    [
    º
    ]
    [-]
    Duration: 02.49.44

    Creating Digital Forest Assets Volume 1

    cmiVFX has been the leader in 3d forest calculations for a decade using mathematical equations for growing trees in L-System parsing applications, such as Houdini and Cinema 4D. However the times have changed over the years, and new methods have come along with them. The days of using turtle equations for the sole purpose of creating branches and leaves are all but a memory when you have access to IDV's SpeedTree Modeler. This modeler is highly specialized for creating trees in a Video Game Pipeline, and as of recently, been used for high end feature film work. The magic is in the speed of which it can generate trees. it only takes minutes to spit out randomized variations of IDV's infamous tree library so that you have a totally unique set of assets. Let's just ask one follow up question. What if you are in charge of designing trees that don't yet exist? Perhaps an insight to Alien Life, or simply a call out to a popular sub species of plants not found in the default libraries, or better yet? the need to create high resolution trees to perform dynamic events on them in other visual effects applications. The magic is now back in the hands of the artist. In this volume we show you how to generate assets prior to even getting them into Speedtree. We take you through each step starting from photography, all the way to digital painting techniques and image restoration tips and tricks that will allow for your look development to be flexible and manageable with standard file structures. When your dealing with 500 VFX shots and all of them have moving alien trees with FX applied to them, there really is only one choice for learning how to deal with such a mess. (This is the part where you whisper, "Is it cmiVFX?" ..and you would be correct) In order to inspire more artists to check out using SpeedTree in their digital VFX pipeline we are offering this first volume at an introductory price of $29.95. That is an incredible offer considering 10 years of research is crammed into a feature length movie! We don't mind making them, when you keep asking for them! As always, this video is included in the cmiVFX subscription for no additional cost.


    • CMIVFX Creating Digital Forest Assets Volume 1
    • CMIVFX Creating Digital Forest Assets Volume 1
    • CMIVFX Creating Digital Forest Assets Volume 1
    • CMIVFX Creating Digital Forest Assets Volume 1
    • CMIVFX Creating Digital Forest Assets Volume 1
    • CMIVFX Creating Digital Forest Assets Volume 1

    Chapter Descriptions

    Introduction

    Chris will guide you through the purpose of this video and share some new information regarding the future of Visual Effects while demonstrating some early hints to what the Forest Pipeline will be like in the years to come.

    Getting In Deep

    In this chapter you will get the official breakdown of the video ahead and learn what style of training which will be taken for the viewer.

    Sample Projects

    Much like all the cmiVFX videos, there will be several projects that appear in concession.  However, in this video, we do some time machine travel techniques to help reinforce the concepts of a Forest Pipeline for the user. Make no mistake about it, when your done watching this video, your going to know how to do all these tasks on your own immediately after.

    Extracting Leaves

    This is where the video starts to stand apart from anything else that you have seen before. In this chapter we start breaking down the bare essentials of a tree body so that we can determine the parts needed for reconstruction. This is crucial informations, because many of you will want custom trees that live outside the standard SpeedTree catalogue. (Wether its for the director or your own creative reasoning)

    Modeling Assets In 3rd Party Apps

    (Cinema 4D Shown Here)

    When your building a tree, you need to know before hand if the tree will be used in a game, or if it will be used in a film foreground or background. You can get away with low resolution meshes for so many things, but when your dealing with close up shots, your going to need to know how to model assets for close up dynamic animation. (Perhaps you want a water drop to roll down a leaf structure, or you need bullets to fly through a palm tree frond) Whatever the scenario is, these basic guidelines will teach you what you need to know.

    Importing 3D Assets From Other Apps

    Now that you know how to create external 3d meshes, learn how to import them into SpeedTree for use inside of your tree structure. There are a few tricks to learn when using 3rd party apps, such as how to maintain Y-Up model space in SpeedTree when it leans towards a Z-Up default workflow.

    CrazyBump

    No we aren't talking about a pimple outbreak.. We are talking about the extremely popular freeware that is used by many to create Image Passes for Diffuse, Normal, Specular, Ambient Occlusion, and Displacement. Learn how to import your textures into this app and export all the maps you are going to need to make a believable asset.

    Painting Techniques

    This part of the video is broken up into several chapters to help show you how to perform specific isolated tasks regarding 2d digital painting techniques. This is perhaps the most important part of the video.  Topics include Border Control, Texture Isolation, Image Restoration, Matte Painting Generation, Tiling Texture Modification and more. This is the part where many CG artists lack skills, and ultimately lose believability when performed wrong.

    Final Project

    This project is where we rebuild a Chinelle Plant from scratch inside of SpeedTree using our newly hand made assets from previous chapters. Learn the basics of tree assembly and how to prepare your assets for the wind system.  Since we are focusing mostly on asset preparation, we keep to the standard workflow of tree generation commonly used in SpeedTree.

    Special Thanks

    http://www.speedtree.com

    Project Contents

    All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

    More Information

    In order to inspire more artists to check out using SpeedTree in their digital VFX pipeline we are offering this first volume at an introductory price of $29.95. That is an incredible offer considering 10 years of research is crammed into a feature length movie!  We don't mind making them, when you keep asking for them! As always, this video is included in the cmiVFX subscription for no additional cost. 

    Your Current Products
      123456
      Edit