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    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

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    The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

    New Releases

    Houdini Craft Automobile System Volume 1

    Houdini Craft Automobile System Volume 1

    Do you wish that craft animation tools were available to you in Houdini? Want to drive your vehicles in real time? Youve come to the right place!

    Modo and Zbrush Game Assets Workflow

    Modo and Zbrush Game Assets Workflow

    Learn to create a high-end game asset using Modo and Zbrush with varomix....

    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

    Volume 2 of this project moves quickly as you create the details of the missile blast, work with materials and shading, discuss rendering, and look at ways to improve the effect.

    Houdini Fur Tools

    Houdini Fur Tools

    Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

    This project is intense, so get ready to absorb a lot of useful techniques, methods and tricks to mak...

    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

    Varomix DaGreit takes you into DOPs land with a fast and furious truck load of dynamics training compressed into a single training volume. We want to give you more education for your money and the video format is perfect for you to rewind and replay as much as you need.

    Cinema 4D Character Sculpting Services

    Cinema 4D Character Sculpting Services

    Chris Maynard takes the viewer through an artistic resolution of a strong character model while preserving UV and geometry exporting capabilities to 3rd party apps.N

    Houdini Animation Principles

    Houdini Animation Principles

    Become one of the top animators in the VFX industry by unlocking the secrets of Houdini’s node-driven system. Some of the most useful and flexible tools available to the character animator will be revealed in this video.

    Houdini Vein Work

    Houdini Vein Work

    Vidmantas Brukstus leads you through the making of a line-growing effect. The end result is a digit...

    3D Digital Environments Masterclass

    3D Digital Environments Masterclass

    Learn how to build several real projects ranging from digital environments to commercial graphics.

    Houdini Cartoon Effect

    Houdini Cartoon Effect

    Hirai Toyokazu shows you how to make an anime-style cartoon effect and much more.

    Tutorial Info

    CMIVFX Autodesk 3DSMax Architectural Visualization Modeling Large Poster
    Duration: 05.21.35

    Autodesk 3DSMax Architectural Visualization Modeling

    cmiVFX has released Architectural Visualization Volume One. This training series is for architects, engineers, game level designers or anyone who needs to build accurate models from either dimension drawings or sketches. Stephen Baker will take the viewer through the entire process of an architectural visualization project. Starting from scaled drawings he will begin by laying out the foundational construction lines. From there Stephen will explore advanced spline editing. A heavy focus is placed on accuracy in line construction and snapping using constraints. Once the base geometry is laid out, the series continues with organic modeling methods for the Corinthian column capitals. The project finishes with a series of chapters on various tools meant to speed up the modeling workflow. If you have a project that requires accurate modeling, then this series is for you. Upon completion you will be up to speed and highly proficient with Autodesk 3DSMax's powerful drafting, snapping and modeling tools. Short Description This is a course in Architectural modeling within Autodesk 3DSMax. Taught by a seasoned Architect, Stephen Baker, this lesson focuses on accuracy and speed in production.

    • CMIVFX Autodesk 3DSMax Architectural Visualization Modeling
    • CMIVFX Autodesk 3DSMax Architectural Visualization Modeling
    • CMIVFX Autodesk 3DSMax Architectural Visualization Modeling
    • CMIVFX Autodesk 3DSMax Architectural Visualization Modeling
    • CMIVFX Autodesk 3DSMax Architectural Visualization Modeling
    • CMIVFX Autodesk 3DSMax Architectural Visualization Modeling

    Chapter Descriptions

    Setup Foundations

    Project setup, reference images, image plan layout, units setup, viewport settings, texture mapping, Nitrous & openGL settings, aligning sections and plans.

    Preparing Reference Materials

    Scaling reference images for accuracy, 2D, 2.5D, & 3D snapping, establishing construction lines, setting up layer scheme, drafting with accuracy.

    Tons of Tools

    Column construction - lathe tool, fillet, spline editing tools, lathe axis, drafting column constructing lines, cloning and arraying, instances vs. copies, dome construction, merging vertices in spline construction.


    Dome Beginnings

    Domed ceiling construction using edit poly modifier, edit spline trim tools and animating texture visibility.


    Dome Details

    Dome’s coffered ceiling construction using edit poly modifier, poly inset, poly extrude,  poly cut, rotate transform with instancing, column history editing for varied versions, construction line development for column placement.


    Accuracy In-Depth

    Construction line development. Geometrically construct reference lines with accuracy using mirror function. Using edit spline trim tools for fine intersections on curves and cornice. Trim detail construction using splines and lathe. Optimizing geometry using the lathe tool and divide.


    Walls Beginnings

    Advanced extrusions along paths, optimizing geometry using the edit spline divide tool,  creating the walls and cutouts


    Quads vs N-Gons

    Using the Boolean tools effectively and things to consider when using it. Polygon normals and proper direction when using Booleans. Discuss the pros and cons of N-Gon vs. quad modeling. Cleaning up vertices from a subtraction Boolean operation.


    Quads And Cleanup

    Turning your Boolean result into quad models, more advanced extrusions along paths, optimizing geometry using the edit spline divide tool, creating highly detailed cornices, trim pieces, baseboards, adjusting lathe settings to correct normal display issues.


    Textures And Speed

    Texture placement on reference geometry, spline cage modeling methods for organic details, Corinthian column capital modeling methods, properly using symmetry with spline cage modeling methods, using viewport grid constraint methods to improve speed in organic modeling.



    Using symmetry tools to quickly mirror out the remaining 4 sides of the column capital


    Custom Views

    Using grids to setup custom views and custom mirroring axis


    Complex Organics

    Using loft with several different cross sections to generate complex organic elements like column capitals.


    Pilaster Columns

    Modeling the pilaster columns throughout the interior, using lathe to generate 4 sided columns, using Xform to re-align geometry to the world axis, using advanced snapping, mirroring and instancing to finish the interior columns



    Using edit poly to trim off columns that are embedded in walls, optimizing instancing to reduce polygon load, accurately rotating instances around the model


    Populating Columns

    Finishing off remaining pilaster columns,  efficiently mirroring instances to finish off all interior columns, edit poly editing to remove trim elements that cover the curvature of the apse, how to use existing geometry as a basis for the path element in a new loft object, optimizing the geometry on a complex loft.



    Using Booleans as a trimming tool for intersecting geometries, finishing out the trim detail in the apse area, using existing geometry as a basis for the path element in a new very complex loft object, rotating copies of the apse cut out and re-generating the lofted trim piece, using X forms for accurately adjusting pivot points across many instanced objects


    Finishing and Basic Rendering

    Finishing out the interior modeling of the Pantheon, setting up cameras and simple material overrides in the render settings.

    About Stephen Baker, M.Arch, MFA - Instructor, Architect

    Stephen is a licensed architect in the State of Colorado.  He is also a university instructor and has been for the past twelve years. He currently teaches at the University of Colorado at Denver in the Digital Animation Center. 

    Stephen has also owned and operated his own freelance consulting company, The Shepherd's Workshop, LLC, of which CG Pilot is a part of. His passion is for enlightening others and teaching various subjects in 3d Animation. In 2002, Stephen completed his first 30-minute short film entitled, The Kings of Christmas.  In this, Stephen was director, writer, animator, and distributor.  He shares a strong passion for the independent film maker.


    Project Contents

    All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

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