cmiVFX - High End Online Visual Effects Training

CMIVFX | 
2014
THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
Universe Beta 1724add

Messages

Chat . . .

  • No open channels. Click the "+" to start one.
  • (Add a person to this channel using the global search)

    Sign Up & Follow

    Exclusive Content

    For over 10 years, we at cmiVFX have been providing valuable lessons in both real world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

    New Training Weekly

    cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

    Subscription

    The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

    New Releases

    Houdini Craft Automobile System Volume 1

    Houdini Craft Automobile System Volume 1

    Do you wish that craft animation tools were available to you in Houdini? Want to drive your vehicles in real time? Youve come to the right place!

    Modo and Zbrush Game Assets Workflow

    Modo and Zbrush Game Assets Workflow

    Learn to create a high-end game asset using Modo and Zbrush with varomix....

    Autodesk Flame Premium Migration Guide

    Autodesk Flame Premium Migration Guide

    Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently.

    Living Creatures in Realflow Vol 01

    Living Creatures in Realflow Vol 01

    Learn how to use liquids and fluids with creatures. Well cover body liquids (such as blood, slime, and tears), wounds, and even tearing effects for skin and flesh using Realflows Hybrido solver.

    Nuke-Mari Workflows

    Nuke-Mari Workflows

    Salah Soltane teaches you match moving in Nuke, modeling in Maya, painting in Mari, and even final compositing. Youll definitely enjoy this course.

    Lua Scripting Language Quick Start

    Lua Scripting Language Quick Start

    Lua has become an extremely popular programming language, so much so that its achieved a critical mass of developers in the game industry, meaning Lua skills are transferable from company to company. Thats partly due to its speed and the ease with which developers can embed Lua into a game engine. Steve Champagne takes the viewer through obtaining and installing Lua, Lua fundamentals, and step by step examples of Lua scripts, embedding Lua in a C/C++ application, and extending Lua.

    Houdini Destruction Series: Missile Strike volume 2

    Houdini Destruction Series: Missile Strike volume 2

    Volume 2 of this project moves quickly as you create the details of the missile blast, work with materials and shading, discuss rendering, and look at ways to improve the effect.

    Houdini Fur Tools

    Houdini Fur Tools

    Laszlo L. Ujvari shows you how to use the Houdini Fur tools to create a convincing Lion Fur Animation and much more.

    Houdini Destruction Series: Missile Strike volume 1

    Houdini Destruction Series: Missile Strike volume 1

    This project is intense, so get ready to absorb a lot of useful techniques, methods and tricks to mak...

    Houdini Introduction to Dynamics

    Houdini Introduction to Dynamics

    Varomix DaGreit takes you into DOPs land with a fast and furious truck load of dynamics training compressed into a single training volume. We want to give you more education for your money and the video format is perfect for you to rewind and replay as much as you need.

    Cinema 4D Character Sculpting Services

    Cinema 4D Character Sculpting Services

    Chris Maynard takes the viewer through an artistic resolution of a strong character model while preserving UV and geometry exporting capabilities to 3rd party apps.N

    Houdini Animation Principles

    Houdini Animation Principles

    Become one of the top animators in the VFX industry by unlocking the secrets of Houdini’s node-driven system. Some of the most useful and flexible tools available to the character animator will be revealed in this video.

    Houdini Vein Work

    Houdini Vein Work

    Vidmantas Brukstus leads you through the making of a line-growing effect. The end result is a digit...

    3D Digital Environments Masterclass

    3D Digital Environments Masterclass

    Learn how to build several real projects ranging from digital environments to commercial graphics.

    Houdini Cartoon Effect

    Houdini Cartoon Effect

    Hirai Toyokazu shows you how to make an anime-style cartoon effect and much more.

    Tutorial Info

    CMIVFX Cinema 4D Sculpting Vol 1 Large Poster
    [+]
    [
    º
    ]
    [-]
    Duration: 05.18.00

    Cinema 4D Sculpting Vol 1

    cmiVFX has released Maxon C4d Sculpting Volume ONE with Pavel Zoch. Sculpting is an amazing new feature of C4D, but it?s not only for painting details. It?s the best feature for everybody who needs make his own organic models, with correct topology, suitable for advanced animations and so on. The Sculpting is a magic feature that can eliminate one of two major modeling tasks. The standard modeling approach needs correct and well placed topology for a nice model. The sculpting context makes work much easier, because you can be creative first, design your character and then solve the topology accordingly to the shape of the character afterwards. Being able to disregard topology concerns until the model is complete is a huge advantage for artists. This new Maxon C4d Sculpting lesson will change the way you view modeling.


    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1
    • CMIVFX Cinema 4D Sculpting Vol 1

    Chapter Descriptions

    CINEMA 4D Sculpting Layout

    CINEMA 4d sculpting layout is a bit different than other C4D layouts. The main area and the editor view are still the same, but the right side of the layout is absolutely different. So, this chapter shows the main sculpting palette, layers manager, Object manager tab, Content browser tab and so on. The chapter demonstrates elementary sculpting rules and ideology of the sculpting process as well. This means: layers palette, use of tools, mouse and graphic tablet, and the sculpt tag. The second part of the chapter is dedicated to the Attributes manager settings of the brush. The settings tab is deeply described here.

    Sculpting Tools Settings

    The chapter demonstrates all the settings and parameters of the Falloff tab in the sculpting toolset, falloff samples saving, reloading, advanced spline gadget use and so on. The Stamp tab is the second topic of the chapter. Shown are all parameters of the tab again, content browser samples use (face parts) and others.

    Sculpting Tools Settings

    The next is the Symmetry tab. The CINEMA 4D sculpting symmetry feature is much more powerful than the standard modeling object of CINEMA 4D. So, we will see all settings of the tab and we will try to use it on many examples. We will combine many symmetry planes and radial symmetries together. The result can be really amazing. The last tab of the tool-settings is the Stencil. The Stencil is the best way to get the high resolution details levels. All parameters of the tab are shown as usual and is demonstrated with the Content browser assets.

    Texture Making

    CINEMA 4D offers really many amazing stamp and stencil texture samples, but it is not a problem to prepare a custom texture as well. This chapter shows how to get a really nice texture sample from a model.

    Sculpting Toolset Description And Demonstration

    The chapter demonstrates these tools: Wax tool, Smooth tool, Repeat tool, Erase tool, Fill tool, Flat tool, Grab tool, Inflate and the Knife. The Knife Tool is probably the best tool of the sculpting toolset. We will continue with the Pinch, Scrape and the Mask system.

    Blueprint Set

    Before we start with the sculpting, is necessary to prepare the blueprint set. I made a special reference picture using the Sketch and Toon feature. The blueprint set is set directly in 3D view.

    Body Modeling And Sculpting

    According to the description for the lesson we will build and sculpt the proxy mesh of the body and head. We will build the main state from very simple parametric objects like a sphere or cube. Sculpting tools will be used for the main shape of the body, but the chapter covers the main mechanics of the leg object creation as well.

    Legs Sculpting

    Sculpting of the proxy legs object made in the last chapter. We will create a mid-level detailed mesh suitable for the re-topology process.

    Arms Modeling And Sculpting

    The chapters shows the whole process from the simple parametric polygon object to the sculpted proxy mesh of the whole arm.

    Proxy Mesh Advanced Sculpting

    Before the re-topology process we need to adjust all object we made so far. We will adjust their states and shapes accordingly to other parts of the character. Further, you will learn how sculpt the details of the body and head. Then we will connect all proxy objects into an one connected mesh; which iss necessary for the re-topology phase.

    Re-topology Elementaries

    The chapter shows all primary re-topology CINEMA 4D techniques. CINEMA 4D does not offer an unique re-topology system, but there are several very powerful features and tools that makes the job very simple and fast. This chapter covers all of them.

    Head Re-topology

    The workflow description is done, so we can retopologize the head of the dinosaur and we will build the mesh accordingly to the shape of the sculpted proxy head and body.

    Arm And hand re-topology

    Legs And foot re-topology

    Body Re-topology

    Re-topology of all body parts include the torso, neck, tail and so on. Connecting of all parts into one single mesh.

    Details Finishing

    Sometimes it is better to finish a model after the re-topology process, without a deformers and so on. Tips of the talons, the inner space of the mouth or the tip of the tail are all good examples. The chapter covers all these tasks.

    UV Mesh

    Before the sculpting, rigging or animating, of the final mesh, we must prepare a correct UV mesh for the object. CINEMA 4D offers an unique system and layout for the job, Bodypaint 3D and its UV layout.

    About Pavel Zoch, Ph.D.

    Pavel Zoch (ing. Ph.D.) is a Czech independent artist and Maxon CINEMA 4D generalist that has been working CINEMA 4D help desk (for Czech and Slovak republics) and freelance for more than 10 years. Pavel has written many hundreds of articles on CINEMA 4D, hundreds hours of video tutorials and made a czech version of Maxon CINEMA 4D. You can see Pavel's work from the official Maxon brochures and others Maxon Promotional content.

    Project Contents

    All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

    Your Current Products
      123456
      Edit