THE LEADERS IN HIGH END VIDEO TRAINING FOR THE VISUAL EFFECTS INDUSTRY
0 items in cart - $0.00 - Checkout
0 items in cart - $0.00 - Checkout
CMIVFX

Sign Up & Follow

Exclusive Content

For over 10 years, we at cmiVFX have been providing valuable lessons in both real-world and experimental techniques that define the very fabric of the Visual Effects Industry. Our training material cannot be found anywhere else because we provide you with knowledge from mentors who have contributed to a number of the world's most famous movies, advertisements, and media. We operate based on your participation. Each and every sale funds new lessons and web development. Come be a part of the vfx community and join with thousands of others who have made cmiVFX their indispensable source for visual effects and computer training. (REGISTER HERE)

New Training Weekly

cmiVFX has the fastest growing mentor base from active professionals that are working in the industry today. Our Mentors and educators have built a complete learning experience with each and every video. We are a 100% profit sharing company. When you buy from us, you are buying directly from the mentors! (Join cmiVFX in a fair global partnership today)

Subscription

The cmiVFX Subscription allows for you to get all the videos in the cmiVFX Library for whatever amount of time you specify. Even the new ones! You may subscribe and register just yourself or more than one user, in one step, here:

New Releases

Realflow Destruction Tactics Volume 1

Realflow Destruction Tactics Volume 1

Learn how to create a complete visual effects scene from beginning to end using the new Realflow in your pipeline.

Clarisse VDB Workflows

Clarisse VDB Workflows

Learn how to use OpenVDB to bring your dynamic simulations to Clarisse for creative work.

Cinema 4D Flower Power

Cinema 4D Flower Power

Dive into the power of Motion Graphics with Cinema 4D.

Autodesk Flame FX Tricks

Autodesk Flame FX Tricks

Learn how to create unique visual effects on live action footage....

Substance Painter In Action

Substance Painter In Action

Learn how to create killer game character surfaces with Substance Painter.

Cinema 4D 3D Projection Matte Paintings

Cinema 4D 3D Projection Matte Paintings

Turn a 2D Matte Painting into a 3D Animated Scene.

Fusion FX Compositing

Fusion FX Compositing

Learn how to create a unique FX package with Fusion Particles across multiple shots.

Houdini Arnold VDB Workflow

Houdini Arnold VDB Workflow

Learn how to use OpenVDB, an open source file transfer format, to bring your dynamic simulations to final render.

Houdini Crowd SlugFest

Houdini Crowd SlugFest

This is a VEX based code system for managing agent states within the Houdini Crowd system.

Cinema 4D Surfs Up

Cinema 4D Surfs Up

Create realistic hero waves with C4D Character Tools

Cinema 4D Dynamic Automotive

Cinema 4D Dynamic Automotive

Learn how to control cars and collisions in Cinema 4D.

Houdini Shading Systems

Houdini Shading Systems

Learn about the newest techniques in Shading Systems for SideFX Houdini.

Cinema 4D Projection Man FX

Cinema 4D Projection Man FX

A fun research project using Projection Man fracturing.

Houdini Facial Hair Grooming

Houdini Facial Hair Grooming

Chris Maynard shows one of his legendary VFX tricks of hair blending and “Render Softening”.

Cinema 4D Character Development Volume 1

Cinema 4D Character Development Volume 1

A series of lessons whose goal is to create an animated character pipeline using the latest C4D technologies.

Tutorial Info

CMIVFX Houdini Destruction Series: Missile Strike volume 1 Large Poster
[-]
[
º
]
[
+
]
Duration: 03:56:53

Houdini Destruction Series: Missile Strike volume 1

cmiVFX brings you a brand new and improved Houdini Destruction Series where we’ll give you the tools that you need to tackle almost any destruction shot imaginable. Houdini's world-renowned dynamic tools are used by all of the best world-class Visual Effects Artists and Technical Directors, and we’ll show you all of the best techniques, tricks, and workflows so you can maximize your efficiency. We’ll cover it all so you can be the best artist you can be.


  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1
  • CMIVFX Houdini Destruction Series: Missile Strike volume 1

Chapter Descriptions

Introduction

We’ll talk about the project and the result we're going for, we’ll cover all of the areas and techniques that you’ll need to learn, and we’ll see why it’s really important to know about the different areas in VFX. It’s simple, and it will make you a better and more hirable artist.

Preparing the scene

To start off, we need to prepare the back plate that we’ll be using for our shot. We’ll set it to the right size and examine it. We’ll be looking for clues like the lens size and lighting etc. We’ll also set a scale reference so we make everything to scale and we’ll match the camera to the plate.

Missile

In this chapter we’ll setup the missile. We’ll start by creating the model and then animating the missile on a path. This will determine the timing of the shot and it will be the starting point for the rest of the effect.

Car Dynamic Animation

Here we’ll be getting the car model for our shot. We’ll be using a model already provided—just the way you’ll have in most productions—then we’ll need a proxy version of the car so we can use it to make the dynamic car animation flipping through the air. Later we’ll use the same dynamic animation and transfer it to a high-res car. We’ll mix the dynamic animation with a keyframed animation to make the car door open, which will accentuate the impact of the missile, and then we’ll cache the results and make the car animate along the street to finish the car animation section.

Ground Destruction

Now we’ll enter the very exciting work of destruction. We’ll need to be clever about our scene and remember to think about what we need and how we want the effect to look. We’ll be fracturing the floor and focusing on the detail in the area that the missile hits. Once that's ready, we’ll use forces to make the shards explode and we’ll set up collisions for the rest of the scene. Then we’ll decide which objects we want to move and which ones should just be static. We’ll prepare the geometry for the later stages, and finally cache the effect. As you can see, it’s a lot of work.

About the Instructor

Varomix DaGreit is a VFX Artist and Generalist TD and his love for visual effects began in 1993 when he attended a screening of Jurassic Park. He began working with 3D applications in 1998, starting with 3ds Max, then moving on to Cinema 4D, then Maya 2.0 in 1999, and he has been doing CGI for film, TV, video games, print, and web ever since. Shortly after Side Effects launched the Houdini Apprentice Program in 2002, Varomix became an ardent Houdini user. Since then it has become his main tool for creation. Varomix has also been an on-set VFX Supervisor and DOP assistant. He has been an excellent mentor for cmiVFX.

Project Contents

All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store: www.cmivfx.com

About cmiVFX

cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for free and receive hours of free content at the cmiVFX Video-on-Demand Player. Copyright 2014 cmiVFX | cmiStudios. All rights reserved

Your Current Products
    Discount Code:
    Cart Total:
    $0.00
    $0.00 Savings
    123456
    Edit